FS25 Template Map Multifruit Pack Prefab V1.1.0.3

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Template Map Multifruit Pack consisting of a standard and a 4x map
– 32 Ground angle
– New crops: rye, spelt, triticale, green rye, vetched rye, mustard, humus active, silage maize, flowering catchcrop, winterwheat, summerwheat, winterbarley, summerbarley, alfalfa and clover
– Stubble destruction built in
– Seed and harvest calendar adjusted
– More paintable textures added (also ingame)
– Cotton and sugar cane are not grown by the AI
– Silverrun Forest trees added
– German licence plates
– Changed lime texture
– In-game help added, must be adapted and may be extended
– New fruits added to the feeding
– you can find paintable deco meadow in the Giants Editor under decoFoliageUS
– the templates were created in collaboration with the Farming Agency and are optimally prepared for future projects
Many thanks to all who supported me with the work and to the providers of the prefabs used.
V1.1.0.3
– AI drivecost for two GroundLayers corrected at 4x.
– Too many distance textures error fixed.
– densityMagHeightTypes link in modDesc.xml moved so that freeAccesArea works.
– Added notes to the xml files for rice, long grain rice, cotton, and sugar cane to remove them from the map.
– Visual issues with round bales fixed.
– applewaste removed from animalFood.xml.
– mapBoundaries adjusted on the 4x.
 
Authors / Credits
[Weekend Farmers]
Download modification
https://zippymods.com/n5p9ryk40r5i/FS25_multiFruit_templateMaps_prefab.zip.html
Thank you for sharing the details of the Template Map Multifruit Pack Prefab V1.1.0.3 for FS25. It seems like a comprehensive update with numerous improvements and additions. Here are some key points highlighted from your post:

1. **Map Features:**
- The pack includes a standard and a 4x map with 32 ground angles.
- New crops have been added, including rye, spelt, triticale, and many more.
- Stubble destruction is built-in, and the seed and harvest calendar have been adjusted.
- Additional paintable textures have been included.
- Cotton and sugar cane are excluded from AI farming.
- Silverrun Forest trees and German license plates have been added.
- Lime texture has been changed, and in-game help is available.
- New fruits for feeding have been introduced.

2. **Prefabs and Collaboration:**
- The templates were developed with the Farming Agency and are optimized for future projects.
- It mentions collaboration with various contributors and prefab providers.

3. **Update V1.1.0.3 Changes:**
- The AI drive cost for two GroundLayers has been corrected on the 4x map.
- Fixes for distance textures error and free access area have been applied.
- Notes added to remove rice, long grain rice, cotton, and sugar cane from the map.
- Visual issues with round bales have been resolved.
- Apple waste has been removed from animal food.
- Map boundaries have been adjusted on the 4x map.

It's evident that the update addresses various issues and enhances the overall gameplay experience. The attention to detail and continuous improvements show a commitment to providing a high-quality product for players. Thank you for the detailed information, and it's great to see the community contributions reflected in the project.
 
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