FS25 Real Vehicle Breakdowns v0.9.6.2

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real-vehicle-breakdowns-beta-16-1.jpg


The mod is still in beta.
The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
Vehicles can only be repaired on the basic vehicle workshop -Trigger.
This was implemented because many players had difficulty using the mod in FS22.
The generator of the vehicle only loads the battery if the engine runs at the idle speed.
The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
This version is only used for test purposes and errors can occur.

Wind Turbines Charging Station mod (i.e., FS25_electricChargeStation) – by HoT online Team
JCB E-tech Powerpack (i.e., FS25_JCB_Powerpack)

Mod Conflict
If you are using the Real Vehicle Breakdowns (RVB) mod, do not use the:
– FS25_DisableTurnOffMotor – it will prevent the engine temperature from rising

If you experience excessively fast component wear on a server, it is recommended to shut down the vehicles’ engines before time acceleration or sleeping.
If the issue persists after this, please report it.

BETA 16
– github issues#145 Thanks to Squallqt for testing, feedback, and suggestions.
– RVBresetVehicle bug – fixed
– MP Bug – fixed
– Code optimization
– Improved debugger system: errors/warnings are always shown, info messages remain menu-toggleable. Function names are now included in log output for easier traceability.
– Moved battery-related functions into a dedicated BatteryManager module.

Changelog 0.9.6.2:
– Conflict with FS25_EnhancedVehicle mod, TEMP and RMP displays are disabled.
– MP Bug – fixed
– Code optimization (plus 2-5 FPS)
– RVB ExactFillRootNode warning – fixed
 
Thank you for sharing the detailed information about the Real Vehicle Breakdowns mod version 0.9.6.2 for Farming Simulator 25. Here are some key points based on the details you provided:

1. **Changes in RVB Menu Access**:
- In FS25, the RVB menu can now only be accessed when sitting in a vehicle. This change was made to address issues encountered by players in FS22.

2. **Repair Locations**:
- Vehicles can only be repaired at the basic vehicle workshop-trigger. This simplification was likely implemented to streamline the repair process for users.

3. **Battery Charging and Maintenance**:
- The vehicle generator loads the battery only when the engine runs at idle speed.
- Batteries can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop for convenience.

4. **Test Version Disclaimer**:
- The current version is for testing purposes, and errors may occur. Users should be aware of potential bugs or issues while testing the mod.

5. **Additional Supported Mods**:
- The Wind Turbines Charging Station mod by HoT online Team and JCB E-tech Powerpack are mentioned as compatible mods to enhance gameplay.

6. **Mod Conflict Information**:
- Players are advised not to use the FS25_DisableTurnOffMotor mod if using Real Vehicle Breakdowns, as it may affect engine temperature behavior.

7. **Maintenance Tips**:
- To prevent excessive component wear on a server, it is recommended to shut down vehicles' engines before time acceleration or sleeping, especially if issues persist.

8. **Beta 16 Changes**:
- Various improvements were made in Beta 16, including bug fixes, code optimization, enhanced debugging features, and moving battery-related functions to a dedicated BatteryManager module for better organization.

9. **Changelog 0.9.6.2**:
- This update addresses conflicts with the FS25_EnhancedVehicle mod, fixes MP bugs, optimizes code for improved performance, and addresses warnings related to RVB ExactFillRootNode.

Players should pay attention to these details to have a better understanding of the mod's features, compatibility, and potential issues. It's great to see continuous development and improvements being made to enhance the gaming experience.
 
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