FS25 Real Vehicle Breakdowns V0.9.5.7

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real-vehicle-breakdowns-v0.9.5.7-1.jpg


The mod is still in its Beta version. Unfortunately, I couldn’t test it on a server, so please use it with this in mind. The way to open the RVB menu has changed slightly compared to the FS22 version: now it can only be accessed while sitting in a vehicle.

Changelog 0.9.5.7:
– github issues#124 – Workshop menu bug
– github issues#120 – Fixed DashboardLive compatibility issues

Changelog 0.9.5.6:
github issues#40 – AI workers should automatically shutdown lights/beacons when the vehicle engine stops, fixed

Changelog 0.9.5.5:
– github issues#102 – Now compatible with the Highlands Fishing Expansion DLC

Changelog 0.9.5.4:
The repair did not finish because a test code was left in. It has now been fixed.
Compatibility with the Use Up Your Tyres (FS25_useYourTyres) mod has been completed. In the RVB menu, the tyre lifetime can now be adjusted, for example to 340 km. Please note that tyre wear is affected by both of the following settings: Vehicle Failure in the RVB menu Tyre Usage Rate from the Use Up Your Tyres mod.
Missing workshop translation added.
github issues#99

Changelog 0.9.5.3:
In MP games, time acceleration incorrectly changed the components’ maximum operating hours, fixed.
The battery’s lifespan affects its maximum charge capacity.
Added the ConsoleCommand rvb_VehicleDebug, which displays extended live data of the current vehicle (component condition, battery discharge, battery charge level, engine temperature, engine performance, etc.).
When engine faults occur, a reduction in performance and a speed limit have been introduced.
The Dutch language file has been updated, thanks to NozemOil1982.
github issues#97
github issues#62 Conflict with Vehicle Shop Storage, fixed.
There might have been something else, but I didn’t take notes.

Changelog 0.9.5.2:
github issues#95
github issues#94
github issues#92

Changelog 0.9.5.1:
github issues#92
github issues#90
github issues#89

Changelog 0.9.2.9:
– Fixed an issue that prevented saved games from loading after updating to version v0.9.2.8

Changelog 0.9.2.8:
github issues#79
github issues#78
github issues#76
github issues#71
Jump-starting modified

Changelog 0.9.2.7:
github issues#75

Changelog 0.9.2.6:
Missing value (21) added to WorkshopClose array
Fixed missing translation during jump-start/charging
Jumper cable length increased to 10 m
Now warns and breaks the jumper cable if either vehicle starts.

Changelog 0.9.2.5:
github issues#74
github issues#68
github issues#66
github issues#63
Fixed issues in vehicles.xml
RVB on/off – 20 %

Changelog 0.9.2.4:
github issues#65
github issues#64

Changelog 0.9.2.3:
Fix for repeated jump-start cable warning message on the server.

Changelog 0.9.2.2:
github issues#58
github issues#55
github issues#54
github issues#53
github issues#51 CZ translation update
github issues#50
github issues#47
github issues#45
github issues#51 NL translation update – thanks by NozemOil1982
github issues#4
Italian translation added – thanks by caymann lo re

Changelog 0.9.2.1:
– github issues#44
– github issues#43

Changelog 0.9.2.0:
– Add new feature: Vehicle Jump Start – github issues#30, issues#37
– Compatible with the FS25_electricChargeStation mod
– github issues#40 – I only made a small change, it needs thorough testing
– github issues#35
– Ukrainian translation added – github issues#34
– github issues#29

Changelog 0.9.1.1:
The battery drains quickly – when using the yarder(shadow2391) (Koller K-300-T I tested) or using Autodrive – fixed
github issues#27
github issues#22
General Settings loading (MP) bug – fixed

Changelog 0.9.1.0:
github issues#23
github issues#20 – I hope
github issues#11 – Again
Excluded motorbike vehicle types from the mod
MP bug fixed
The vehicle’s lights were not on, but its operating time increased, fixed.

Changelog 0.9.0.7:
github issues#19 – Temporary, quick bug fix.
github issues#16
github issues#14
github issues#11
github issues#10

Changelog 0.9.0.6:
github issues#18
github issues#16
Added Czech translation
github issues#14 ??
github issues#13
github issues#12
github issues#11
github issues#10
github issues#6
github issues#2

Vehicles can only be repaired at base vehicle workshop triggers. This was implemented because many players had difficulty using the mod in FS22.
The vehicle’s generator recharges the battery only if the engine is running above idle RPM. The battery can also be charged at electric charging stations. Additionally, if the battery level drops to 10% or below, it can be recharged in the vehicle workshop.
This version is strictly for testing purposes, and errors may occur.

Dependencies:
Wind turbines charging station
JCB E-tech Powerpack
 
Thank you for sharing the detailed changelog for the Real Vehicle Breakdowns mod version 0.9.5.7 for FS25. It's great to see the continuous improvements and bug fixes that have been made to enhance the gameplay experience for users.

One notable change in 0.9.5.7 is the adjustment to the way the RVB menu is accessed, now requiring players to be sitting in a vehicle to open it. This change aims to streamline the user experience and make it more intuitive.

The fixes for Workshop menu bugs, compatibility issues with DashboardLive, and AI workers shutting down lights/beacons when the vehicle engine stops are essential to ensure smooth gameplay and prevent disruptions during simulation.

Moreover, the compatibility updates with DLCs like the Highlands Fishing Expansion and mods like Use Up Your Tyres further expand the integration possibilities for players, allowing for a more immersive and customized experience.

The addition of features like the ConsoleCommand rvb_VehicleDebug, engine fault performance reductions, and speed limits adds depth to the gameplay mechanics, creating more realistic scenarios for players to navigate.

Overall, the mod's focus on realism and attention to detail, such as the battery charging mechanics and repair limitations at specific workshop triggers, enhances the immersion and challenges players to manage their vehicles effectively.

It's important to note the mod's dependencies on additional mods like the Wind turbines charging station and JCB E-tech Powerpack for full functionality, providing players with an interconnected gameplay experience.

This detailed changelog showcases the commitment of the mod developers to improving and refining the Real Vehicle Breakdowns mod for FS25, offering players a more engaging and realistic farming simulator experience.
 
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