FS25 Persistent Tire Tracks V1.2.1

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Adds persistent tire tracks that remain visible after saving and loading the game.
Tracks are automatically restored when the savegame is loaded.
V1.2.1.0
Changes:
– Rebuilt the core tire track saving and replay system.
– Improved the stability of tire track restoration after loading a savegame.
– Increased the maximum number of restored tire track points from 12,000 to 20,000.
– Optimized tire track restoration by introducing progressive batch replay, significantly reducing FPS drops during loading.
– Added a Replay Cache to reduce unnecessary processing and improve replay performance.
– Reduced tire track point density to eliminate unnecessarily dense point generation.
– Reduced duplicate point recording, resulting in smaller XML save files and lower CPU usage.
– Removed unnecessary debug logging from the release version to improve performance.
– Improved memory usage and reduced CPU load during long gameplay sessions.
– General performance and stability improvements.
Known Issues
– On very large maps or after exceptionally long gameplay sessions, the initial tire track restoration may take a few moments when a large number of tire track points are stored.
– FS25 may still internally classify snow tracks as wet tracks. This does not prevent them from being saved and restored correctly.
– On some maps, the appearance of tire tracks may vary depending on the terrain materials and shaders used by the map.
 
Authors / Credits
FSClubFIN
Download modification
https://zippymods.com/gnnfarkltj3f/FS25_Persistent_Tire_Tracks.zip.html
Thank you for sharing the detailed changelog for version 1.2.1.0 of the Persistent Tire Tracks mod in FS25! The improvements and optimizations made in this update are quite significant and are likely to enhance the overall gameplay experience for users. Here are some highlights and additional information based on the provided information:

1. **Core Improvements**:
- The rebuilt core tire track saving and replay system indicates a major overhaul that aims to enhance the stability and performance of the mod.
- Increasing the maximum number of restored tire track points from 12,000 to 20,000 is a notable enhancement, potentially allowing for more intricate and detailed tire track designs to be saved and replayed in the game.

2. **Optimizations**:
- The introduction of progressive batch replay and the Replay Cache feature are commendable additions geared towards reducing FPS drops during loading and improving overall replay performance.
- Optimizing tire track restoration by reducing unnecessary point density and duplicate recording reflects a focus on efficiency and resource management, leading to smaller save files and lower CPU usage.

3. **Performance Enhancements**:
- The removal of unnecessary debug logging, improved memory usage, and reduced CPU load during extended gameplay sessions signify a commitment to enhancing performance and stability for long-term play.

4. **Known Issues**:
- Acknowledging the potential delays in tire track restoration on large maps or after prolonged gameplay sessions ensures transparency for users, allowing them to anticipate and understand any temporary performance impacts.
- The note about FS25 potentially classifying snow tracks as wet tracks is insightful, providing context for users who may encounter unexpected visual behavior related to tire tracks.
- Variations in tire track appearance based on terrain materials and shaders used by different maps serve as a valuable heads-up for users, managing expectations regarding visual consistency across various in-game environments.

Overall, the detailed improvements, optimizations, and known issues outlined in the changelog demonstrate a strong commitment to refining the Persistent Tire Tracks mod in FS25, aiming to provide a more stable, efficient, and immersive gameplay experience for players. Keep up the great work!
 
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