FS25 NPC Favor V1.2.7

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FS25 NPC Favor – Living Neighborhood
AI-driven neighbor farmers that live and work around your map. They follow their own daily routines, build a friendship with you over time, and ask for favors you can complete for cash and better relationships. Walk up and press E to talk, no clunky menus.
Features
– Living Neighbors
– Relationship & Favor System
– Walk-Up Interaction
– Fully Configurable
Controls
– Interact with an NPC: E
Note that NPCs follow a daily schedule. They head out to their fields, take breaks, and return home, so where you meet them depends on the time of day!
V1.2.7.0
NPC FIELD WORK (NEW)
– Real base-game AI tillage: an NPC’s tractor and implement runs a genuine
field-work job and actually tills the ground.
– Full job-to-field matching: each NPC gets a role and the matching gear –
till (tractor + plow/cultivator), sow (tractor + seeder), or harvest
(combine + header). The AI job only runs when the field state matches.
– Crop safety: NPCs read the field’s real crop and growth state and never
plow or cut a growing crop. Harvesters only go to fields that are ripe.
– Fallbacks: if the game AI cannot run (no implementation, hire limit reached),
the NPC drives its combo with base-game pathfinding or a visual pass, so
it always looks busy without errors.
ON-DEMAND EQUIPMENT
– Equipment now spawns on demand at the field edge the moment an NPC starts
working, matched to the field’s current need, and despawns when they stop.
This removes stale gear (like a plow left on a field that had since grown
a crop). A growing field simply gets no equipment and the NPC visits on foot.
– If an NPC leaves work while their vehicle is still loading, the load is cancelled before the implement spawns, so nothing is created just to be deleted.
FIXES
– Fixed a VehicleCharacter crash from a wrong argument order.
– Fixed 5 no-op vehicle deletions that left stranded units behind.
– Fixed a map-marker overlay render flood (“Unknown entity id …”) by
sharing one overlay across all NPC markers.
– Fixed harvester headers never attaching (the New Holland combo pointed at
a header as its combine, so two headers were paired). It now uses the real
combine and the header attaches and harvests.
– Silenced the “Can’t change money of spectator farm” log spam: NPC AI job
cost is zeroed, NPC vehicles keep their fuel topped, and Worker Costs (when
installed) drops any charge aimed at the spectator farm.
AI BEHAVIOUR, MULTIPLAYER, EDGE CASES
– Added the “loner” personality to the daily schedule.
– Schedule-aware commute speed boost so NPCs running late move quicker at
any time of day, not just the evening.
– Group gatherings now show a speech bubble even with no partner nearby.
– Reduced NPC-to-NPC social pairing distance to 50m for more natural pairing.
– Preserved mood-based movement speed correctly across walk and run modes.
– Cleared stale gathering data when an NPC sleeps, and unified scheduled
activity lookups into one code path.
– Client-side orphan-vehicle cleanup in multiplayer, so stranded NPC vehicles
are removed on clients too.
NEW CONSOLE COMMAND
– npcDeleteVehicle [radius]: delete the nearest vehicle/implement to you
(cleanup for stranded units). Never deletes the vehicle you are in.
 
Authors / Credits
Original Author: TisonK
Download modification
https://zippymods.com/g8oiqfs5qmta/FS25_NPCFavor.zip.html
It seems like you are discussing a detailed update to the NPC Favor mod in FS25, specifically focusing on the Living Neighborhood feature. Here are some insights on the latest version 1.2.7.0:

1. NPC Field Work Improvement:
- The NPCs now engage in real base-game tillage, with their tractor and implement performing genuine field-work tasks such as tilling the ground.
- Each NPC is assigned a specific role (till, sow, or harvest) along with the matching equipment, ensuring accurate field work operations. The AI only runs when the field state matches the task.
- NPCs prioritize crop safety by assessing the field's crop and growth state to avoid damaging growing crops. Harvesters only operate in ripe fields.
- Fallback mechanisms are in place to maintain the visual appearance of NPCs working even if the game AI encounters limitations.

2. On-Demand Equipment Management:
- Equipment now spawns dynamically at the field edge when an NPC begins working, tailored to the field's current requirements, and automatically despawns when the task is completed. This prevents clutter and optimizes resource utilization.
- If an NPC interrupts work, the loading process is canceled to prevent unnecessary creation and subsequent deletion of equipment.

3. Fixes and Enhancements:
- Several fixes were implemented to address crashes, vehicle deletion issues, map-marker rendering floods, and harvester header attachment problems.
- AI behavior enhancements focused on NPC personalities, speed adjustments for late NPCs, social interactions, and cleanup procedures during NPC sleep cycles.
- Multiplayer improvements include orphan-vehicle cleanup on clients to maintain game stability.

4. New Console Command:
- A new console command, `npcDeleteVehicle [radius]`, facilitates the deletion of the nearest stranded vehicle/implement to the player, excluding the player's current vehicle, aiding in managing abandoned units efficiently.

Overall, version 1.2.7.0 brings significant enhancements to the NPC behavior, field work realism, equipment management, bug fixes, and multiplayer support, offering a more immersive and seamless experience within the Living Neighborhood framework of the FS25 game.
 
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