FS25 Market Dynamics V1.1.9

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Real-world inspired dynamic crop pricing for Farming Simulator 25. Prices fluctuate daily and intraday based on world events, supply, demand, and seasonal drift. This is the first public release covering all core systems.
What’s included:
Dynamic pricing engine — every tracked crop has a live price built from a base price, a volatility factor, and an event modifier stack.
Prices drift intraday every in-game minute and shift daily with mean-reversion toward the base. They clamp between 50% and 200% of base so things stay volatile but never absurd.
Seven world events — Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. Each fires probabilistically with per-type cooldowns and randomised intensity so markets feel alive without becoming noise.
Futures contracts — lock in a sell price today for delivery up to 120 in-game days from now. Fulfill on time for the full locked-price payout; miss the deadline and you take a 15% penalty on the unfulfilled portion. If you have FS25_UsedPlus installed your credit score scales that penalty between 10% and 20%.
Market screen (F10) — a full InGameMenu page with three tabs: live prices with % change and a session trend chart, active world events with intensity and time remaining, and your contract history. Press N or click New Contract to open the contract dialog from anywhere on the screen.
Mod integrations — FS25_BetterContracts: completing a harvest contract applies a short-lived supply-spike to that crop. FS25_UsedPlus: contract outcomes feed your credit score and your score scales the default penalty. Both integrations activate automatically on detection.
Translations — all 25 Farming Simulator 25 languages included.
Settings — enable/disable dynamic prices, enable/disable events, event frequency, volatility scale, and debug logging, all accessible in-game under ESC > Settings > Market Dynamics.
Known limitations
Multiplayer is singleplayer only in this release. Price state, events, and contracts are not synced across clients. Dedicated server hosting works but only the server player sees live MDM prices. Multiplayer sync is planned for a future release.
Save data is stored in savegame/modSettings/FS25_MarketDynamics.xml. Removing the mod mid-save is safe — the file is simply ignored on next load.
V1.1.9.0
– Created MDMSettingsSyncEvent.lua: A new network event that handles synchronizing all settings (Price toggles, Event Frequency, Volatility, Disabled Events, and Custom Fruit Types) between the server and all connected clients.
– Sync on Join: When a new player joins the server, they now automatically receive the full current settings from the server so they see exactly what the host sees.
– Real-time Updates: Whenever any player (with permission) changes a setting in the Settings UI or the Event Settings dialogs, that change is now instantly broadcasted to the server and all other clients.
– Server-Side Persistence: Because the server now receives these updates in real-time, it will correctly include your custom fruit types the next time the game is saved.
Required mods:
Better Contracts
 
Authors / Credits
tisonK, LeGrizzly
Download modification
https://zippymods.com/4eac3tompdj5/FS25_MarketDynamics.zip.html
The release of Farming Simulator 25's Market Dynamics V1.1.9 introduces a comprehensive dynamic pricing engine that simulates real-world market dynamics for crops. This system includes various features to enhance gameplay and create a more realistic farming experience. Some of the key elements of this release are:

1. **Dynamic Pricing Engine**: Each tracked crop has a live price calculated from a base price, a volatility factor, and event modifiers. Prices fluctuate intraday and daily, with mean-reversion towards the base price to ensure volatility while preventing extreme values (clamped between 50% and 200% of the base).

2. **World Events**: Seven distinct world events impact market conditions, such as Regional Drought, Bumper Harvest, Trade Disruption, Geopolitical Crisis, Biofuel Initiative, Livestock Feed Boom, and Root Crop Blight. These events occur probabilistically with random intensity, adding a layer of unpredictability to the market.

3. **Futures Contracts**: Players can lock in a sell price for delivery up to 120 in-game days in the future. Missing the deadline incurs a 15% penalty on the unfulfilled portion, which varies based on credit score if FS25_UsedPlus is installed.

4. **Market Screen (F10)**: A dedicated in-game menu page displays live prices, active world events, and contract history. It allows players to track market trends and manage contracts efficiently.

5. **Mod Integrations**: Compatible with FS25_BetterContracts and FS25_UsedPlus, enhancing gameplay by providing additional features related to contracts, credit scoring, and supply-spikes.

6. **Translations**: Available in all 25 Farming Simulator 25 languages for a global audience.

7. **Settings**: Customizable options in the in-game settings menu allow players to adjust dynamic price settings, enable/disable events, set event frequency, and manage debug logging for a tailored gaming experience.

8. **Known Limitations**: Current release supports singleplayer mode only, with plans for future multiplayer sync. Save data is stored in a specific file location and removing the mod mid-save is safe.

In the latest update V1.1.9.0, the addition of MDMSettingsSyncEvent.lua enhances multiplayer functionality by synchronizing settings between the server and clients in real-time, ensuring players have a consistent experience.

Overall, the Market Dynamics V1.1.9 for Farming Simulator 25 offers a detailed and immersive market simulation experience that adds depth and complexity to agricultural gameplay.
 
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