FS25 Map Objects Hider V1.2.0.3

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If the mapper had different plans than you, stop making adjustments directly in the map and hide what bothers you in the game.

This mod is based on the LS22 mod and has been partially rebuilt for the LS25.
Map objects such as buildings, crash barriers, fences and much more can be hidden.
Only hidden objects can be retrieved afterwards via the dialogue.
This is saved in the savegame so that it remains permanently hidden as long as the map does not change.

Placeable buildings are sold or deleted and not hidden. You must have the authorisation to sell or delete them.
Trees are generally deleted and not hidden.
Sold or deleted objects cannot be reset.

But be careful!
– Not all object types and not all objects can be removed. (e.g. parked cars cannot be removed as they cannot be recognised).
– If the hierarchy of objects on the map changes (e.g. due to changes in the GIANTS Editor), some objects may reappear and have to be removed again.
– If a mod map is not set up correctly, removing some trees can cause the above problem.
– If buildings are not defined correctly in the map, this can lead to funny effects.
– It is possible to hide map edges. This can cause you to fall into a bottomless pit. You should not do this.

Rights in MP
– On your own farmland, you need the right to sell placables or you must be logged in as an admin
– On public land or on other people’s farmland, only admins can remove items

Bugs and suggestions welcome on GitHub.

V1.2.0.3
– New ingame translations in BR/ES and further improvements to existing translations
– Problems with reappearing and visibility after using dialog fixed
– In MP, rights are now required to hide stuff if you are not an admin
– A few reported lua errors caught
 
Authors / Credits
Achimobil
Download modification
https://zippymods.com/d3g1rdism7zu/FS25_MapObjectsHider.zip.html
Thank you for the detailed information about the Map Objects Hider mod for FS25. It's great to see the features and precautions you have included in the mod to ensure smooth gameplay and compatibility with different maps.

I see that you have taken into consideration various scenarios such as changes in object hierarchy, potential bugs with hidden objects reappearing, and the importance of proper map setup to avoid unexpected effects. The clarification about placable buildings being sold or deleted rather than hidden, and the restriction on resetting such actions is helpful for players to understand the consequences of their actions.

The warning about hiding map edges and the potential dangers, like falling into a bottomless pit, adds a touch of humor while highlighting a serious consideration for players. It's good to see that you have addressed rights management in multiplayer to maintain balance and prevent unauthorized modifications.

It's also encouraging to see that you are actively addressing reported bugs and suggestions, and that you have provided a channel for feedback and improvement on GitHub.

The updates in V1.2.0.3, such as new ingame translations, bug fixes related to object visibility, and improvements in multiplayer rights management, show your commitment to continuously enhancing the mod for a better player experience.

Overall, the attention to detail, clear communication of features, warnings, and fixes demonstrates your dedication to creating a high-quality mod for the FS25 community. Keep up the good work, and I hope the players enjoy using this mod!
 
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