If the mapper had different plans than you, stop making adjustments directly in the map and hide what bothers you in the game.
Changelog 1.1.0.0
– UK Translations added
– Fix some reported null reference lua errors
This mod is based on the LS22 mod and has been partially rebuilt for the LS25.
Map objects such as buildings, crash barriers, fences and much more can be hidden.
Only hidden objects can be retrieved afterwards via the dialogue.
This is saved in the savegame so that it remains permanently hidden as long as the map does not change.
Placeable buildings are sold or deleted and not hidden. You must have the authorisation to sell or delete them.
Trees are generally deleted and not hidden.
Sold or deleted objects cannot be reset.
But be careful!
– Not all object types and not all objects can be removed. (e.g. parked cars cannot be removed as they cannot be recognised).
– If the hierarchy of objects on the map changes (e.g. due to changes in the GIANTS Editor), some objects may reappear and have to be removed again.
– If a mod map is not set up correctly, removing some trees can cause the above problem.
– If buildings are not defined correctly in the map, this can lead to funny effects.
– It is possible to hide map edges. This can cause you to fall into a bottomless pit. You should not do this.
Bugs and suggestions welcome on GitHub.
- Authors / Credits
- Achimobil
- Download modification
- https://zippymods.com/h294jinlvin5/FS25_MapObjectsHider_(1).zip.html
Farming Simulator 25 Mods
FS25 Maps
FS25 Tractors
FS25 Harvesters
FS25 Trucks
FS25 Trailers
FS25 Vehicles
FS25 Cars
FS25 Buildings
FS25 Implements
FS25 Forklifts & Excavators
FS25 Forestry
FS25 Decorations
FS25 Placeable objects
FS25 Prefab
FS25 Packs
FS25 Weights
FS25 Misc
FS25 Textures
FS25 Savegames
FS25 Scripts
FS25 Autodrive