FS25 Judith Plains, Montana 4x Multifruit And Productions Edit V3.2

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JUDITH PLAINS, MONTANA 4X MULTIFRUIT AND PRODUCTIONS EDIT.
Here is a multifruit edit of DJModding’s Judith Plains. This mod is free, hosted on a free service, because is an edit of an amazing map. The future mods, will have a donation button.

V3.2.0.0
Now just one version, without modded onions. If you have the DLC, onions work.
– removed some dependencies that caused problems;
– removed silphie, covercropmix and white grapes to make room for the new crops;
– added greenrye for WCS;
– added taro as a new root crop, grown on rice paddies; added new products: chopped taro, taro flour, taro chips and taro soup;
– added mint (foliage made by Antler22, fillplane texture by me), harvested with the spinach harvester (regrows); added mint to moisture food for animals, added mint to productions, plus two new products: essential mint oil and mint liqueur;
– split the silage into three: normal silage from chaff (maize, silphie, millet and others), whole crop silage from greenRye (this one gives more than normal grains) or grains (wheat, barley, oat, buckwheat, spelt, triticale, rye);
– added a script to remove special crops from contracts;
– added new silages as an alternative to normal silage in BGA;
– added taro cut as alternative to sugarbeet_cut to distillery and BGA.
– added new crops to animal feed; removed fresh alfalfa and clover from chicken moisture feed.
– added converter to make seed with the AGI auger and seed treatment from spelt, triticale, millet, rye etc.
– added safflower and safflower oil, works like canola;
– added edamame (green soybean) and okra (bame), two new crops like greenbean, modified the greenbean harvester to harvest these two also; added jarred edamame and okra;
– added all flowering crops to have increased yield if beehives are nearby, 10% bonus instead of 5%;
– added jam factory;
– added two new bakery products: donuts and muffins;

– lavender now grows like spinach: plant once, harvest twice. – added new animals and products from them: rabbits, rabbit fur, rabbit meat, ducks, duck eggs, geese;
– added new animals to the slaughterhouse and modded transport trailers;
– new output from animals when slaughtered: leather or feathers;
– added fillType converters for duck eggs, where eggs are needed, for rabbit meat, where other meat is needed.
– added a tailor shop that makes new products from feathers and leather.
– updated billboard and made a secondary one for 2026 donors.

A new savegame is most likely needed to make use of all the changes, but on my Discord at tutorials, there is a video to show you how to make use of an old save.
The sawmill errors, some spline warnings are present in the original map too, so I can’t fix them, not because I don’t want to, just because I can’t use Giants Editor on macOS.
Don’t forget also to rename it to FS25_Montana_4X if your savegame dates back from first release.

Here is a multifruit edit of DJModding’s Judith Plains. This mod is free, hosted on a free service, because is an edit of an amazing map. The future mods, will have a donation button.

Multifruit
CROPS ADDED:
– grains – linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy;
– pulses – american soybean, pinto beans, dried peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Linseed can be harvested with the combine with grain header for seeds.
Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery.
Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase.
Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR.
All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean).
Silphie is cut with a forage harvester that gives chaff. It regrows like grass.
Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later.
Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it.
Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges.
Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots.

Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed.

The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food.
White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory).
All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish – like crop).
Also compost and anhydrous are new fertilizer types, but to work with Precision Farming you will need this additional mod, otherwise it won’t register anything.

Edited/New Productions
Added productions for/with the new crops used in the recipes. Will add more in a future update.
Added new oil types in the oil mill: linseed oil, poppy oil, mustard oil, corn oil… Bi-product: organic waste.
Added new flours in the grain mill: rye flour, buckwheat flour, gram flour (from pulses), sorghum flour, etc. Bi-product: bran, that can be fed to animals.
Added new orchards that produce: apple, apricot, peach, plum, pear, quince, cherry… Bi-product: organic waste.
Added advanced greenhouses, with 4 recipes for each plant, and new vegetables: cucumber, eggplant, bell pepper, pumpkin, melon, watermelon, etc. Bi-product: organic waste.
Added a juice factory to make use of the new orchards products. Will add more products and productions. in a future update.
Added a slaughter house to process your animals into beef, pork, poultry meat and lamb. (Doesn’t work with Realistic Livestock mod).

Grain Crusher to make cracked corn from dried maize to fed chickens. It also makes mineral feed from miscanthus, pulses and oil seeds.
More productions to come in a future update.

Animal Feeding
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory).
Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should).

Millet and Sorghum added as base food for horses.
Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map.
Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler).

Other
Flax and hemp fibers can be baled only with a round baler for now, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.
Many additions that I forgot to mention, discover yourself.

V3.1.0.0
After lots of testing and consideration, I’ve decided that all my maps will now have two versions:
The previous version this one will stay as it is, with mod onions. (For the slaughterhouse issue, need to download and replace the slaughterhouse.xml file.)
A new version this one will work only with the Highlands Fishing DLC enabled.

There are two main reasons for this:
Creating a single variant compatible with both types of FS25 owners (with and without the DLC) would mean removing the ability to deposit onions in bunkers.
Without the DLC, onions would have to be completely removed, which causes lots of factory-related errors.
So, there will be two separate download links on the itch.io page, plus the standalone slaughterhouse.xml file.
Also, please remove the “2†from the ZIP file name so it can be used on existing savegames. Don’t forget also to rename it to FS25_Montana_4X if your savegame dates back from first release.

Required mods:
Max HeightType Limit By Map
Extended Sugar Beet And Potato Harvesters
Highlands Fishing Expansion
 
Authors / Credits
Judith Plains, Montana 4x Multifruit And Productions Edit V3.2
Download modification
https://zippymods.com/7d9f03z9cpge/FS25_Montana_MF.zip.html
Thank you for providing such a detailed changelog for the Judith Plains, Montana 4x Multifruit and Productions Edit V3.2.0.0 for FS25. It's impressive to see the amount of effort and content you have added to this map edit. The addition of new crops like greenrye, taro, mint, safflower, edamame, and okra, as well as the various new products and production chains like mint oil, mint liqueur, donuts, muffins, and more, enhances the gameplay experience significantly.

The changes you made to animal feeding, including the modifications to moisture category feed, the introduction of new categories and mixers for pig food, and the detailed breakdown of how different crops and straws can be used for animal nutrition, add depth and realism to the game.

The addition of new productions, such as the oil mill with different oil types and by-products, the grain mill with new flours and bran, advanced greenhouses with multiple recipes, the juice factory, and the slaughterhouse processing facilities, expands the player's options for creating value-added products from raw materials produced on the farm.

The detailed descriptions of how different crops are harvested, processed, and used in various production chains, as well as the care taken to ensure compatibility with Precision Farming and other mods, show a dedication to creating a rich and immersive farming experience for players.

The decision to offer two separate versions of the map, one with mod onions and one specifically designed for the Highlands Fishing DLC, demonstrates your consideration for different player preferences and ensures compatibility with a wider range of FS25 owners.

Overall, the amount of content, attention to detail, and thoughtful design choices in this map edit make it a valuable addition to the FS25 modding community. I appreciate the effort you've put into creating and sharing this mod with other players.
 
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