FS25 Judith Plains, Montana 4x Multifruit And Productions Edit V2.0

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JUDITH PLAINS, MONTANA 4X MULTIFRUIT AND PRODUCTIONS EDIT.
Here is a multifruit edit of DJModding’s Judith Plains. This mod is free, hosted on a free service, because is an edit of an amazing map. The future mods, will have a donation button.

Multifruit

CROPS ADDED:
– grains – linseed, rye, spelt, triticale, buckwheat, millet, mustard, poppy;
– pulses – american soybean, pinto beans, dried peas, chickpeas, lentils;
– grasses – alfalfa, white and red clover, silphium trifoliatum, miscanthus;
– roots – onions, peanuts;
– orchard – white grapes;
– other – lavender, hemp, tobacco.
– cover crops: a mix of plants (covercropmix) and mustard if planted in autumn instead of spring.

Linseed can be harvested with the combine with grain header for seeds.
Flax and hemp is harvested with the swather for fiber only. Fibers can be baled with a round baler only (will add squarebalers later). Fibers can be used to make material and rope in the spinnery.
Rye, Triticale, Spelt, Buckwheat, Beans, normal Soybeans, chickpeas, lentils and dried peas can be swathed for 25% yield increase.
Alfalfa and clover can be swathed also, but no bonus, just another way to mow them. Can be dried in specific hays, can be fermented in specific silage. Alfalfa and /clover silage works as TMR.
All pulses have their special straw – pulse straw, that can be used in TMR recipe or fermented in a bunker for compost (except american soybean).
Silphie is cut with a forage harvester that gives chaff. It regrows like grass.
Tobaccocan be harvested with a spinach harvester (that does both). Will make a tobacco factory later.
Lavender can be harvested with forage harvester or cotton harvester. With the forage harvester the yield is 20% lower, but cheaper to harvest. Reccomend this header for it.
Lavender, onion and peanuts is planted with a vegetable planter (like carrots, parsnips etc.) in ridges.
Onion and peanuts can be harvested with the provided harvesters. Also reccomend this mod, to use one harvester for all roots.
Corn gives straw: corn stalks that can be baled (and used in tmr, or fermented into compost).
Miscanthus regrows after planting. Is harvested with a forage harvester for miscanthus chaff. Can be fed to sheep and horses, add to tmr instead of straw, add in chaff/alfalfa/clover bunker to make more silage (after adding first chaff/alfalfa or clover) or in a empty bunker (if nothing in the bunker first, will be seeen as organic waste) to ferment into compost, or used in Paper Factory in a alternative paper recipe or in the Grain Crusher, to make mineral feed.

The sugarbeet cutters will cut also beetroot, carrots, parsnips and potatoes, in new fillTypes used as moisture in Animal food.
White grapes use a specialized harvester. Both grapes are registered as bulk and can be transported with any trailer. Edited the wine factory (now it makes wine from both types of grapes; juice and raisins are made in the juice factory).
All crops are added for Precision Farming, seed rates, lime and nitrogen values, tramlines, etc. Subsidies added for cover crop mix (my new oilseed radish – like crop).
Also compost and anhydrous are new fertilizer types, but to work with Precision Farming you will need this additional mod, otherwise it won’t register anything.

Edited/New Productions
Added productions for/with the new crops used in the recipes. Will add more in a future update.
Added new oil types in the oil mill: linseed oil, poppy oil, mustard oil, corn oil… Bi-product: organic waste.
Added new flours in the grain mill: rye flour, buckwheat flour, gram flour (from pulses), sorghum flour, etc. Bi-product: bran, that can be fed to animals.
Added new orchards that produce: apple, apricot, peach, plum, pear, quince, cherry… Bi-product: organic waste.
Added advanced greenhouses, with 4 recipes for each plant, and new vegetables: cucumber, eggplant, bell pepper, pumpkin, melon, watermelon, etc. Bi-product: organic waste.
Added a juice factory to make use of the new orchards products. Will add more products and productions. in a future update.
Added a slaughter house to process your animals into beef, pork, poultry meat and lamb. (Doesn’t work with Realistic Livestock mod).
Grain Crusher to make cracked corn from dried maize to fed chickens. It also makes mineral feed from miscanthus, pulses and oil seeds.
More productions to come in a future update.

Animal Feeding
Animal food was modified, adding a new category: moisture that consists of shreded sugarbeets, carrots, potatoes, parsnips, beetroots (sugarbeet cut like filltypes) or molasses (bi-product from sugar factory).
Moisture category can be filled with fresh alfalfa and clover only for horses, chickens and sheep. This root cuts are added for pigs too at root crops category, but can use the roots like they are too.
Pigs can be fed with a pigfood recipe made in a specialized mixer. Also pumpkins work like pigfood if the husbandry accept pallets (it should).
Millet and Sorghum added as base food for horses.

Fermented clover and alfalfa gives 100% feed for cows like TMR.
Clover and alfalfa can be fermented in bunker or in bales. Added the recipes into the fermenting silos on the map.
Pulses straw and organic waste (a bi-product of greenhouses and oil mill) and all windrows can ferment into compost in bunkers (or in bales made with the gigantic goweil baler).

Other
Flax and hemp fibers can be baled only with a round baler for now, or collected loose.
Added possibility to make round bales of lavender, manure and miscanthus with the big stationary baler Goweil.
Many additions that I forgot to mention, discover yourself.

V2.0.0.0
Added new productions and products. Fixed some things. Read full description on my itch page.

Rename it for those who want to play with both versions (Got complains about it). For people that already have a save game with my first edit version, please rename the zip back to FS25_Montana_4X
 
Authors / Credits
Jinkou89, DJModding
Download modification
https://zippymods.com/vsani62ydyu3/FS25_Montana_MF.zip.html
Wow, the detailed list of changes and additions in the Judith Plains, Montana 4x Multifruit and Productions Edit V2.0.0.0 is truly impressive! It's great to see the amount of effort and creativity that has gone into expanding and enhancing the gameplay experience of the map. Here are some aspects that caught my attention:

1. **Multifruit Additions**: The addition of a wide variety of crops like linseed, rye, spelt, and different pulses like chickpeas and lentils, along with unique crops like lavender and tobacco, significantly diversifies the farming experience. The ability to harvest fibers for materials and ropes from flax and hemp is a nice touch, adding a new dimension to crop usage.

2. **Special Straw Usage**: The utilization of special straw from different pulse crops, like pulse straw for TMR recipes or composting, introduces a realistic element to animal feed management. It's interesting to see the detailed approach towards various crop types and their respective uses.

3. **Production Chains**: The introduction of new oil types at the oil mill, new flours at the grain mill, and additional orchards and advanced greenhouses enriches the production chain, providing more opportunities for players to engage in value-added processing and diversifying their revenue streams.

4. **Animal Feeding Changes**: The modifications to animal food categories to include moisture from root crops and molasses, along with specific feeding recipes for different animals, enhance the realism of animal husbandry. The inclusion of pigfood recipes and the importance of moisture content add depth to livestock management.

5. **Miscellaneous Additions**: The inclusion of features like baling flax and hemp fibers, producing round bales of lavender, manure, and miscanthus, as well as the detailed interactions with different types of products in various production processes, add layers of complexity and realism to the gameplay.

Overall, the multitude of additions and enhancements in V2.0.0.0 seem to create a more immersive and engaging farming experience for players. The attention to detail in crop functions, production chains, and animal feeding mechanics showcases a thorough understanding of agricultural processes. Players looking for a more diversified and challenging gameplay environment would likely appreciate the depth of content and gameplay opportunities provided in this mod.
 
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