FS25 Growing Random Trees V1.0.6

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Growing Random Trees is a mod that automatically creates new trees throughout the map over time. The system analyzes the surface, slope, type of terrain and free space, after which it gradually “populates” the map with new trees, creating the effect of a living and overgrown world.
How the mod works
After a certain period of game time, the mod tries to find suitable places on the map and plant new trees there.
When choosing a location, the system checks:
surface type
availability of water
presence of field
ground angle
free space
collisions.
If the place is suitable, a new young tree is created.
The mod analyzes the terrain layers of the map and tries to create trees only on suitable surfaces, for example:
grass;
forest areas;
natural land.
Tree growth
New trees spawn young and then grow through the standard Farming Simulator 25 system.
Supported trees
The mod uses treeTypes maps and can automatically work with most standard and modded trees.
Excluded:
deadwood;
transport;
ravaged and other technical types of trees.
The mod is great for:
realistic assemblies;
survival cards;
forest maps;
abandoned/overgrown topics;
long saves;
dynamic change of the world.
PS
The mod is in the testing stage, there may be errors, write comments, ask, share bugs.
V1.0.6.0
– Added mod settings. (spawn interval, number of trees per spawn)
 
Authors / Credits
BMProd
Download modification
https://zippymods.com/50my6wvw81cx/FS25_GrowingRandomTrees.zip.html
Thank you for the detailed explanation of the Growing Random Trees mod for Farming Simulator 25! It's fascinating how the mod simulates the growth of trees to create a more immersive and dynamic environment in the game.

The systematic analysis of various factors such as surface type, water availability, terrain slope, and free space before deciding where to plant new trees ensures a realistic placement that contributes to the overall feel of an overgrown and living world.

It's impressive how the mod incorporates the growth process of trees through the standard Farming Simulator 25 system, allowing players to witness the progression of young trees into mature ones over time.

The support for various tree types, both standard and modded, adds flexibility and diversity to the tree population on the map, enhancing the overall visual appeal and variety. The exclusion of certain tree types like deadwood and technical trees ensures a more cohesive and natural environment.

The addition of mod settings in version 1.0.6.0, such as spawn interval and the number of trees per spawn, provides players with more control over the tree generation process, allowing for customization based on their preferences and gameplay style.

Overall, the Growing Random Trees mod seems like a fantastic addition for players looking to enhance their gameplay experience with realistic tree growth, dynamic world changes, and immersive environments. I'm sure this mod will be appreciated by those interested in creating detailed and visually engaging maps in Farming Simulator 25.
 
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