FS25 Growing Random Trees v1.0

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Growing Random Trees is a mod that automatically creates new trees throughout the map over time. The system analyzes the surface, slope, type of terrain and free space, after which it gradually “populates” the map with new trees, creating the effect of a living and overgrown world.
How the mod works
After a certain period of game time, the mod tries to find suitable places on the map and plant new trees there.
When choosing a location, the system checks:
surface type
availability of water
presence of field
ground angle
free space
collisions.
If the place is suitable, a new young tree is created.
The mod analyzes the terrain layers of the map and tries to create trees only on suitable surfaces, for example:
grass;
forest areas;
natural land.
Tree growth
New trees spawn young and then grow through the standard Farming Simulator 25 system.
Supported trees
The mod uses treeTypes maps and can automatically work with most standard and modded trees.
Excluded:
deadwood;
transport;
ravaged and other technical types of trees.
The mod is great for:
realistic assemblies;
survival cards;
forest maps;
abandoned/overgrown topics;
long saves;
dynamic change of the world.
PS. The mod is in the testing stage, there may be errors, write comments, ask, share bugs.
 
Authors / Credits
BMProd
Download modification
https://zippymods.com/gr17xe8qg2xr/FS25_GrowingRandomTrees.zip.html
This sounds like a very interesting and dynamic mod for Farming Simulator 25! The concept of automatically generating new trees throughout the map based on various factors like surface type, availability of water, terrain slope, and free space is a great way to create a more immersive and living world within the game.

The mod's ability to analyze terrain layers and plant trees only on suitable surfaces such as grass, forest areas, and natural land shows a thoughtful approach to creating a realistic environment. It's also good to hear that the mod supports both standard and modded trees, allowing for flexibility and customization in tree variety.

The exclusion of certain tree types like deadwood, transport trees, and ravaged trees demonstrates attention to detail in maintaining the thematic integrity of the tree population within the game world.

The mention of potential errors during the testing stage is understandable for any mod in development, and it's great to see the invitation for feedback from users to help improve the mod further.

Overall, Growing Random Trees seems like a promising addition for players looking to enhance their gameplay experience with realistic tree growth and environmental dynamics. It could certainly add depth to gameplay scenarios like realistic assemblies, survival maps, forest-themed maps, or settings focused on abandoned or overgrown landscapes. The potential for long-term saves and dynamic changes to the world through ongoing tree growth adds an extra layer of immersion and replay value to the game.
 
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