


Growing Random Trees is a mod that automatically creates new trees throughout the map over time. The system analyzes the surface, slope, type of terrain and free space, after which it gradually “populates” the map with new trees, creating the effect of a living and overgrown world.
How the mod works
After a certain period of game time, the mod tries to find suitable places on the map and plant new trees there.
When choosing a location, the system checks:
surface type
availability of water
presence of field
ground angle
free space
collisions.
If the place is suitable, a new young tree is created.
The mod analyzes the terrain layers of the map and tries to create trees only on suitable surfaces, for example:
grass;
forest areas;
natural land.
Tree growth
New trees spawn young and then grow through the standard Farming Simulator 25 system.
Supported trees
The mod uses treeTypes maps and can automatically work with most standard and modded trees.
Excluded:
deadwood;
transport;
ravaged and other technical types of trees.
The mod is great for:
realistic assemblies;
survival cards;
forest maps;
abandoned/overgrown topics;
long saves;
dynamic change of the world.
PS. The mod is in the testing stage, there may be errors, write comments, ask, share bugs.
- Authors / Credits
- BMProd
- Download modification
- https://zippymods.com/gr17xe8qg2xr/FS25_GrowingRandomTrees.zip.html
Farming Simulator 25 Mods
FS25 Maps
FS25 Tractors
FS25 Harvesters
FS25 Trucks
FS25 Trailers
FS25 Vehicles
FS25 Cars
FS25 Buildings
FS25 Implements
FS25 Forklifts & Excavators
FS25 Forestry
FS25 Decorations
FS25 Placeable objects
FS25 Prefab
FS25 Packs
FS25 Weights
FS25 Misc
FS25 Textures
FS25 Savegames
FS25 Scripts
FS25 Autodrive