FS25 Fresh / Perishable products V1.0

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Fresh adds shelf life to your products – crops age over time and will spoil if not sold or used!
Your harvested crops, processed goods, and baled forage now have realistic shelf lives – leafy vegetables spoil quickly, while grains and canned products last much longer. Leave produce sitting too long and it will expire and be lost! Customize shelf lives via the Fresh Menu.
Usage
Install the mod and play normally. Open Fresh Menu with Right Shift+F to view inventory, stats, and settings. Check expiry by looking at any vehicle, bale, or storage. Customize shelf lives in Settings if defaults don’t suit your playstyle.
Fresh Menu (Right Shift+F)
– Inventory Overview: see all perishables at a glance with their oldest ages
– Product Details: per-storage age breakdown with freshness buckets
– Storage Details: per-product breakdown with age distribution and category filter
– Loss Statistics: track what you’ve lost and when
– Shelf Life: effective shelf life per storage class
– Settings: customize shelf lives and storage class benefits
Storage Classes
– Storages auto-classified: Exposed, Sheltered, Indoor, Cooled, Frozen, Disabled
– Each class applies an aging speed multiplier – better storage means slower spoilage
– Override storage class per-storage via Settings
– Set per-product max benefit class to cap how much a storage class can help
Visual Feedback
– Age distribution bars when near placeables, vehicles, and bales (color-coded freshness)
– Storage class icons in HUD, expiring soon table, and loss log
– Expiry countdown on vehicles and bales
– Expiring amount and time remaining per fill type on placeables and husbandries
– Warning highlight when products near expiration (configurable threshold)
– Notification when products expire and are removed
Perishable Products
– 100+ products with realistic shelf lives (perishable produce spoils in days, grains last months, canned products up to 3 years)
– 130+ non-expiring products pre-configured
– 4 bale types: Fresh Grass (days), Hay (18 months), Straw (24 months), Silage (12 months)
– Wrapped grass bales begin aging after fermentation completes
Settings & Customization
– Difficulty presets (Very Easy/Easy/Normal/Hard) or Custom for individual control
– Configure shelf life for any product (basegame, DLCs, maps/mods)
– Enable/disable expiration globally or per-product
– Configurable warning threshold (6h/12h/24h/48h/72h)
– Reset all settings to defaults with one click
– Per-savegame settings
– Multiplayer: host/admin controls settings for all players
Loss Tracking
– All expirations recorded in loss log
– Daily notifications summarizing your farm’s losses
– View loss history in menu
Tracking Locations
– Vehicles: trailers, tankers, combine tanks, etc.
– Bales and pallets: on the ground and in storage buildings
– Placeables: silos, productions, husbandries, object storage
How It Works
– Each harvest or production run is tracked as a separate batch with its own age
– Oldest items retrieved first from storage (FIFO)
– Expired products automatically removed
– Batch ages preserved during transfers between containers
– Multiplayer support (server-authoritative)
– Ages saved with your game
Limitations & Known Issues
– No loose item tracking (loose grass, grains, etc. on the ground)
– Silo extensions are tracked separately rather than as a shared pool
– Fresh: Because hoarding should have consequences.
V1.0.0.0
– Added Storage Details tab – per-product breakdown with age distribution, storage class, expiry times, and 4-category filter with shop icons
– Added Product Details tab – per-storage breakdown with age distribution across Fresh/Good/Warning/Critical buckets
– Added storage class icons to HUD, expiring soon table, and loss log with thick stroke variants for small-size legibility
– Added custom menu icons for all 6 tabs (Lucide icons)
– Added German localization – contributed by Roleplayboy
– Updated all translations (French, Italian, Swedish, German) to cover new detail tabs and storage features
– Improved settings UX: master Enable switch greys out all other settings, dependency toggles hide/show related controls and sub-tabs
– Improved menu polish: keyboard/controller navigation, table spacing, naming consistency, removed “(preview)” labels
– Localized all remaining hardcoded English strings
– Rebalanced frozen multiplier from 0.05 to 0.10 (20x to 10x life extension)
– Adjusted shelf lives and storage class limits for 15+ products to better reflect real-world storage behavior
– Fixed incorrect maxBenefitClass for Lettuce, Potatoes, Sugarcane, Salmon/Trout Fry, and Butter
– Fixed storage list showing empty product entries for containers with zero fill level
– Fixed dedicated server not recognizing third-party mod products on startup
– Fixed client HUD not showing freshness for products configured only via user settings
 
Authors / Credits
rittermod
Download modification
https://zippymods.com/70yfl7b8vld7/FS25_Fresh.zip.html
Thank you for sharing the detailed information about the Fresh mod in the "Fresh / Perishable products V1.0" topic in the FS25 Misc section. It seems like the mod adds a realistic element to the game by introducing shelf lives for harvested crops, processed goods, and baled forage. This mechanic adds a layer of challenge as players need to manage their inventory efficiently to prevent spoilage and loss of products.

The Fresh Menu, accessible with Right Shift+F, provides players with an overview of perishable items, detailed product and storage information, loss statistics, and settings to customize shelf lives based on their playstyle preferences. The mod categorizes storages into different classes, each affecting the aging speed of products stored within. Players can also override storage class settings and set maximum benefit classes for specific products.

Visual feedback such as age distribution bars, storage class icons, expiry countdowns, and warnings help players keep track of product freshness and impending expirations. With over 100 perishable products and realistic shelf lives ranging from days to years, players must strategize storage and usage to prevent losses.

The mod offers extensive customization options including difficulty presets, individual product shelf life configuration, global expiration settings, warning thresholds, and multiplayer support for synchronized settings. Loss tracking features log expirations, provide daily summaries of losses, and allow players to view loss history for better farm management.

It's notable that the mod tracks product batches separately, follows a first in, first out approach for product retrieval, automatically removes expired items, and maintains batch ages during transfers between containers. While there are some limitations and known issues like loose item tracking and silo extension handling, the "Fresh: Because hoarding should have consequences" approach adds realism and challenge to the gameplay experience.

Version 1.0.0.0 includes new features like Storage Details and Product Details tabs, localization updates, menu improvements, rebalancing of the frozen multiplier, adjustments to shelf lives and storage class limits for certain products, as well as bug fixes related to storage lists and mod recognition in multiplayer.

Overall, the Fresh mod seems to offer a comprehensive and immersive perishable product management system for players looking to enhance their farming simulation experience in FS25.
 
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