FS25 Fresh V0.7.1

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fresh-v0.7.1-1.jpg


Fresh adds shelf life to your products – crops age over time and will spoil if not sold or used!

0.7.1.0 (Alpha – 2026-01-27)
Fixed TMR mixer output tracking – FORAGE amount now correctly tracks all ingredients
Fixed pig feed (PIGFOOD) losing age when deposited into pigsty – mixture ingredients now preserve source age
Fixed containers not starting to age after enabling expiration for a previously disabled product
Fixed vehicle showing wrong product freshness after refilling with a product set to ‘do not expire’
Fixed false error log when registering Fresh Menu keybinding in vehicle context

0.7.0.0 (Alpha – 2026-01-24)
Added support for ALL fillTypes – basegame, DLCs, and maps/mods now configurable
Improved Settings sorting – products with types appear first for easier navigation
Added tooltips in Settings showing fillType details (internal name, type classification)

V0.6
Added age distribution HUD: colored freshness bars when near placeables and vehicles
Added toggle in Settings to enable/disable age distribution display
Fixed freshness display to show per fillType
Fixed expiration info only showing for perishable fillTypes

Fresh brings perishable products to Farming Simulator 25. Your harvested crops, processed goods, and baled forage now have realistic shelf lives. Fresh vegetables spoil quickly, while canned products and grains last much longer. Bales of grass spoil within days, while silage stays fresh for months. Plan your logistics carefully – leave produce or bales sitting too long and they will expire and be lost! Customize shelf lives to match your playstyle via the in-game Settings menu.

Why Fresh?
Vanilla FS25 lets you stockpile products indefinitely, waiting for the perfect price.

Fresh changes the game:
Strategic timing: Sell before products expire or lose everything
Active management: Check ages, track losses, prioritize older stock
Realistic farming: Real farms don’t have infinite shelf life
Your rules: Customize expiration times to match your playstyle

Fresh tracks your products using a batch system – each harvest or production run is tracked separately with its own age. Oldest stock expires first, just like real inventory management.

Notes
Early access release – testing and feedback welcome
Most storage types supported: vehicles, bales, silos, productions, husbandries
Only base game products supported in this alpha
Customize shelf lives via the Fresh Menu

Features
Fresh Menu (Right Shift+F)
Inventory Overview: See all perishables at a glance with oldest ages
Loss Statistics: Track what you’ve lost and when
Settings: Customize shelf lives for any product

Settings & Customization
Configure shelf life for the product types
Enable/disable expiration globally or per-product
Per-savegame settings
Multiplayer: host/admin controls settings for all players

Loss Tracking
All expirations recorded in loss log
Daily notifications summarizing your farm’s losses
View loss history in menu

Perishable products
100+ products with realistic shelf lives (fresh produce spoils in days, grains last months, canned products up to 3 years)
4 bale types: Fresh Grass (days), Hay (18 months), Straw (24 months), Silage (12 months)
Wrapped grass bales begin aging after fermentation completes

Tracking Locations
Vehicles: trailers, tankers, combine tanks, etc.
Bales and pallets: on the ground and in storage buildings
Placeables: silos, productions, husbandries, object storage

Visual Feedback
Expiry countdown on vehicles and bales (“Expires in: X days”)
Expiring amounts shown per fill type for placeables
Warning highlight when products near expiration
Notification when products expire and are removed

Inventory Behavior
Oldest items retrieved first from storage
Expired products automatically removed
Batch ages preserved during transfers between containers

Technical
Multiplayer support (server-authoritative)
Ages saved with your game

Limitations
No loose item tracking (loose grass, grains, etc on the ground)
Only base game products supported in this alpha

Usage
Install the mod and play normally
Open Fresh Menu with Right Shift+F to view inventory, stats, and settings
Check expiry by looking at any vehicle, bale, or storage in the info box
Sell or process produce before expiration to avoid losses
Customize shelf lives in Settings if defaults don’t suit your playstyle
 
Authors / Credits
rittermod
Download modification
https://zippymods.com/xt982fmxwv1a/FS25_Fresh_(1).zip.html
The latest update (0.7.1.0) for Fresh in Farming Simulator 25 brings several fixes and improvements to the shelf life system:

- Fixed TMR mixer output tracking to correctly account for all ingredients.
- Fixed pig feed losing age when deposited into pigsty, now preserving the age of mixture ingredients.
- Fixed containers not starting to age after enabling expiration.
- Fixed vehicles showing wrong product freshness after refilling with a non-expiring product.
- Fixed false error log when registering Fresh Menu keybinding in vehicle context.

In the previous update (0.7.0.0), the following features were added:
- Added support for all fill types.
- Improved Settings sorting for easier navigation.
- Added tooltips in Settings showing fill type details.

Fresh adds a dynamic shelf life system to FS25, where products age over time and will spoil if not sold or used. This adds a strategic element to gameplay, requiring active management and realistic inventory tracking. Different products have different shelf lives, mimicking real-life scenarios where fresh produce spoils quickly compared to canned goods or grains.

Key features of Fresh include:
- Perishable products with realistic shelf lives.
- Inventory overview to track perishables and their ages.
- Loss statistics to monitor what has expired and when.
- Customize shelf lives and expiration settings.
- Visual feedback on expiry countdown.
- Notification system for expiring products.
- Multiplayer support with host/admin controls.
- Detailed tracking of product ages across different locations.

Fresh aims to enhance gameplay by introducing realistic perishable products and challenging players to manage their farm's inventory effectively. It encourages strategic decision-making by requiring players to sell products before they expire, mimicking real-world inventory management challenges.
 
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