FS25 Factory Week Schedule v1.1

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Feature Description
Real-time mode: Factories can operate entirely according to real-world time (day, date, month, time).
Game mode: Factories operate according to in-game time but use the real-world day of the week.
Factory logic: Real-time: Day, date, month, and time are completely real.
Factory logic: Game: Real-world day + in-game time determine the factory status.
HUD: Factory overview: Displays shift, status, and factory actions.
HUD: Real-time display: Displays real-world day, date, month, and time.
HUD: Game: Displays real-world day of the week, real-world date, and in-game time.
Movable HUD: HUD can be moved with the mouse.
Scalable HUD: HUD size can be adjusted.
HUD status colors: Operating = green, Closing soon = orange, Closed = red.
Event colors: Maintenance = yellow, Downtime = red.
HUD Layout Fix: The HUD no longer overlaps.
Factories Automatic Detection: The mod automatically detects all productions on the map.
Map Factories: Even purchasable map factories are detected.
Multiple Scans: Factories are scanned multiple times at startup to ensure none are missed.
Dedicated Server Compatibility: The mod now runs stably on dedicated servers.
Dedicated Server Dedi-Fix: Production scanning now works correctly on dedicated servers.
Map-Specific XML: Each map gets its own configuration file.
Time Mode: Mode=”realtime” or mode=”game” can be set.
Event System: Events can be enabled or disabled.
Factory Events: Factories can undergo maintenance or outages.
Maintenance Events: Factory closes earlier than planned.
Outage Events: Factory remains closed for 1-2 days.
Event Cycle: Events can occur every 3 months.
Event Display HUD: Maintenance and outages are displayed in the HUD.
Stability Script Fixes: Several Lua bugs have been fixed.
Stability HUD fixes: Errors in display and overlap corrected.
 
Authors / Credits
Akita83
Download modification
https://zippymods.com/l24i7rp8d5s9/FS25_FactoryWeekSchedule.zip.html
Thank you for providing a detailed description of the features in the Factory Week Schedule v1.1.

1. **Real-time Mode:** This mode allows factories to operate entirely based on real-world time, including day, date, month, and time.

2. **Game Mode:** In this mode, factories operate according to in-game time while also taking into account the real-world day of the week.

3. **Factory Logic:** The real-time mode ensures that all aspects of the factory's operation are synchronized with real-world time, while the game mode combines real-world day and in-game time to determine factory status.

4. **HUD Features:** The Heads-Up Display provides detailed information such as factory overview, real-time display of day, date, month, time, game mode display of the day of the week, date, and in-game time. The HUD is movable and scalable for user customization.

5. **Status Indicators:** Different colors are used to represent the status of factories and events - green for operating, orange for closing soon, red for closed, yellow for maintenance, and red for downtime.

6. **Event System:** Events such as maintenance and outages can be enabled or disabled. Factories can undergo maintenance events where they close earlier than planned, or outage events where they remain closed for 1-2 days. Events can occur in a cycle every 3 months and are displayed in the HUD.

7. **Automatic Detection:** The mod automatically detects all productions on the map, including purchasable map factories. It performs multiple scans at startup to ensure no factories are missed.

8. **Dedicated Server Compatibility:** The mod is now stable on dedicated servers with fixes for production scanning.

9. **Map-Specific XML:** Each map can have its own configuration file for customized settings.

10. **Time Mode Settings:** Users can set the mode as "realtime" or "game" according to their preference.

11. **Script and HUD Fixes:** Several Lua bugs and errors in display and overlap have been fixed to ensure stability and functionality.
 
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