FS25 Factory Week Schedule v1.0

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Controls production chains by day of the week and time of day. Factories can be automatically opened or closed without having to modify production files.
Manufacturers can automatically open or close factories without requiring any changes to production files.
Mod Overview
Feature FS25_GlobalTimeCore FS25_FactoryWeekSchedule
Days of the week in the game (Mon-Sun)
Global time and day systes
Real-time mode possible
Show day of the week in the HUD
Extended display
Date + time with seconds
Shows production times by day of the week in the production HUD
Automatic factory detection
No changes to production XML required
Production stop by time
Different times per day
Completely closed on Sundays possible
Display open/closed factories
Display of the next closure
Display of the factory nearest you
Real-time or game time selectable
Configuration via modSettings XML
Closing times adjustable via XML
Time mode
The mod supports two time modes:
Game Time: Uses the normal game time. Time fast-forwarding works as usual.
Realtime: Uses the real PC time and the real day of the week. Game time fast-forwarding has no effect on production times.
The time mode can be changed in the modSettings XML file.
Game Time: Uses the real PC time and the real day of the week.
Example XML Code
<factoryWeekSchedule>
<timeSystem mode=”game” />
</factoryWeekSchedule>
or Code
<factoryWeekSchedule>
<timeSystem mode=”realtime” />
</factoryWeekSchedule>
Example Working Hours
Day Production Time
Monday until 10:00 PM
Tuesday until 10:00 PM
Wednesday until 10:00 PM
Thursday until 10:00 PM
Friday until 6:00 PM
Saturday until 6:00 PM
Sunday closed
All times can be adjusted in the modSettings XML file.
 
Authors / Credits
FrankGTB
Download modification
https://zippymods.com/x5nypclqjnnl/FS25_FactoryWeekSchedule.zip.html
Thank you for providing such a detailed overview of the features and functionalities of the Factory Week Schedule mod for FS25. It's clear that this mod introduces a comprehensive system for controlling production chains based on the day of the week and time of day, making factory management more dynamic and realistic.

The mod's ability to automatically open or close factories without the need to modify production files offers convenience for both players and manufacturers. The inclusion of features such as displaying the day of the week in the HUD, extended date and time information, and showing production times per day in the production HUD enhances the overall gaming experience.

The mod's support for two time modes, Game Time and Realtime, provides flexibility for players to choose between using the game's time system or the real PC time for managing production schedules. The configuration options available through the modSettings XML file allow for customization of closing times, making it easy to adapt the mod to various gameplay preferences.

Overall, the Factory Week Schedule mod appears to be a valuable addition to FS25, offering enhanced realism and control over factory operations while streamlining the production management process for players. The detailed example XML code and working hours provided showcase the mod's flexibility and ease of use.
 
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