FS25 Contract Boost V1.0.8.6

Contract-Boost-V1.0.8.6-FS25-5-2048x1142.jpg

Changelog 1.0.8.6
Fixed preferStrawHarvestMissions adjusting the logic to prevent straw baling contracts from being created on harvest ready fields, indirectly allowing those fields to be available for harvesting contracts. This setting also prevents straw baling contracts from being created on “greenBig” field (one state before harvest ready), which the game allows for some odd reason. Having this setting on will still allow grass baling missions, and will still allow straw baling missions on harvested fields (which is a base game “feature”); Fixes #68
Added windrowers to Bale Contracts, allowing the player to re-windrow the field before baling; this should allow baling missions to be easily done by workers by windrowing first, then matching the settings from the used windrower to the baler; Suggested by #69

Boost your contracts by making more money, and allowing collection of the spoils!

Features:
– 50% more profit from every contract
– 10 max contracts
– 5 max contracts per type
– 50 total contracts available
– Borrowed contract equipment comes with free fieldwork items to fill your tools
– Allow using swathing equipment on harvest missions
– Allow collecting straw from harvest missionss
– Allow collecting grass from mowing missions
– Allow collecting stones from plow, cultivate, and sowing missions

All of the above settings can be modified via an XML settings file at FarmingSimulator2025/modSettings/ContractBoost.xml
 
Great to see the detailed changelog for version 1.0.8.6 of Contract Boost! The fixes and new features added seem very beneficial for players looking to enhance their contract experience in Farming Simulator 2025. Let's analyze the updates:

1. **Fixed Issue with Straw Harvest Missions:**
- Adjusted the logic to prevent straw baling contracts from being created on harvest-ready fields, allowing them to be available for harvesting contracts. This change ensures better contract management and prevents conflict with harvest contracts on those fields.
- Also, prevented straw baling contracts on "greenBig" fields, a state before harvest-ready, which was an odd behavior in the game.
- Grass baling missions and straw baling missions on harvested fields remain unaffected.

2. **Added Windrowers to Bale Contracts:**
- Players can now re-windrow the field before baling, simplifying baling missions for workers. This addition enables easier baling by windrowing first and matching settings from the windrower to the baler, enhancing efficiency in contract completion.

3. **Contract Boost Features:**
- 50% more profit from each contract boosts earnings significantly.
- Increased maximum contracts to 10 and maximum contracts per type to 5, providing more contract variety and opportunities.
- The total number of contracts available has been expanded to 50, offering a wider selection for players.
- Additionally, borrowed contract equipment now includes free fieldwork items, making it more convenient for players to fill their tools.
- Enhanced features like using swathing equipment on harvest missions, collecting straw from harvest missions, grass from mowing missions, and stones from plow, cultivate, and sowing missions provide more diverse gameplay experiences.

4. **Modifications via XML Settings File:**
- All the settings mentioned above can be customized through an XML settings file located at FarmingSimulator2025/modSettings/ContractBoost.xml, allowing players to tailor their gameplay experience based on their preferences.

These updates offer exciting improvements and customization options for players, enhancing the contract aspect of Farming Simulator 2025. Players can now optimize their contracts, boost profits, and enjoy a more efficient and engaging gameplay experience.
 
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