

Adds additional vehicle damage after stronger collisions.
The mod uses the existing Giants damage system. There are no visible deformations, but the normal damage value of the vehicle increases and can be repaired as usual.
Stronger impacts are detected when the sensor-based check can confirm an external contact in the travel or sensor area. When two usable vehicles, trailers or tools collide, the hit object can also receive the same additional damage value if it has its own damage system.
Static obstacles such as buildings or trees are not damaged. The driven vehicle combination’s own attached tools or trailers are not counted as a second crash participant.
Damage calculation runs on the server side and uses the game’s existing saving and synchronization.
V1.2.0.0
Collision detection completely reworked
Impact damage is now detected more reliably
Collisions involving front loaders, buckets and other attached equipment are better taken into account
Fewer false triggers while braking, steering, attaching or detaching equipment
Improved performance and stability
- Authors / Credits
- Dude23
- Download modification
- https://zippymods.com/59vymcz28mnt/FS25_CollisionDamage.zip.html
Farming Simulator 25 Mods
FS25 Maps
FS25 Tractors
FS25 Harvesters
FS25 Trucks
FS25 Trailers
FS25 Vehicles
FS25 Cars
FS25 Buildings
FS25 Implements
FS25 Forklifts & Excavators
FS25 Forestry
FS25 Decorations
FS25 Placeable objects
FS25 Prefab
FS25 Packs
FS25 Weights
FS25 Misc
FS25 Textures
FS25 Savegames
FS25 Scripts
FS25 Autodrive