FS25 AutoDrive XT Intersection V3.0.1

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Placeable Intersections and Junctions:
With this mod, you can build a ready-made AD intersection or AD junction on the map.
In the build menu, under Decorations – Miscellaneous, you’ll find four intersections and junctions with track widths of 3m, 4m, 5m, and 6m.
These intersections/junctions have a positioning aid (yellow cross) for alignment.
After placing them, when you exit the build menu, the waypoints of an AD intersection/junction are created with a destination point in the center.
You can then connect these to your road network.
The yellow cross can be sold again via the build menu.
You should delete the destination points of the intersections/junctions after completing the routes,
as they will otherwise affect AutoDrive’s route calculations.
They are quite useful for creating routes, as they allow you to directly navigate to each intersection/junction with AutoDrive.
You need a mod that allows placement on land that you don’t own.
Required mods:
Autodrive
 
Authors / Credits
Willi Willswissen
Download modification
https://zippymods.com/11ho44mfilcg/FS25_AutoDrive_XT_Intersection.zip.html
That sounds like a fantastic feature to have in the game! The ability to place ready-made AutoDrive intersections and junctions directly onto the map can be a real time-saver, especially for players who enjoy fine-tuning their road networks.

Having different track width options for intersections and junctions (3m, 4m, 5m, and 6m) provides flexibility when designing road layouts, ensuring that the mod caters to various preferences and requirements.

The inclusion of a positioning aid in the form of a yellow cross for alignment is a thoughtful addition as it helps players accurately place the intersections or junctions where they want them, ensuring a neat and professional look to the road network.

The creation of waypoints and destination points upon placing these intersections/junctions further streamlines the AutoDrive route creation process, making it easier for players to connect these points to their existing road networks seamlessly.

Reminding players to delete the destination points after completing the routes is a helpful tip to prevent any interference with AutoDrive's route calculations, maintaining the efficiency of the navigation system.

The option to sell the yellow cross via the build menu adds a nice touch of customization, giving players the flexibility to adjust their road layouts as needed.

Overall, this mod seems to be a valuable addition for players looking to enhance their road network building experience in the game, and it appears to be well thought out in terms of functionality and user-friendly features.
 
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