This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.
First release for FS25:
Based on the latest FS22 version.
It may still contain errors as Giants has changed a lot in the background.
Course Editor
The course editor is now maintained by @KillBait if needed, delete the version numbers from the filename.
V3.0.0.4
Bugfixes and improvements:
fix for patch 1.5 regarding saving
lights stay on when AD stops or is stopped and you are sitting in the vehicle #151
fix regarding forgetting which filltype was selected #154
New feature:
Delete waypoints in a scalable area:
Select a waypoint (marked waypoint turns green)
press LALT an dhold
use the mouse wheel to enlarge or reduce the area to be selected (circle)
pressing LMB deletes the selected waypoints
release LALT to exit the mode
when reactivated, the same area (circle) is set, but can be adjusted
Release 3.0.0.2 (18.01.2025):
Bugfixes and improvements:
various updates to the language files (thanks to all translators)
various fixes regarding unload drivers (e.g. vehicles drives under pipe but doesn’t stop, vegetable harvester)
various fixes regarding collision detection (e.g. signs, barriers, AI traffic)
fix regarding reverse driving (e.g. faulty collision detection)
fix regarding the detection of rear unloading via flap or grain pusher
fix regarding height detection because of “floor deformation” (e.g. when creating curves with the mouse at inclined surfaces)
fix regarding non-visible/activatable mouse pointer in some vehicles (especially in multiplayer)
fix regarding non-activatable HUD in some vehicles
fix regarding turning off all lights after parking
fix regarding missing info messages (e.g. when you click on park but no parking space is assigned)
fix regarding UAL and center unloading
fix of various LUA errors
immediate adoption of changed visual settings (e.g. line thickness)
visual improvement with regard to selection lists (e.g. transparency of the target selection list)
helper button shows “CP” first when CoursePlay is found
various updates in the cooperation with CP (refilling, parking, etc.)
for seed drills, fertilizer and seed loading must be selected via multiselect
front-mounted forage harvesters are now supported
waypoints that are closer to the vehicle are now preferred
New features:
AutoDrive_config.xml: Route version and creator can be stored
autostart of AD similar to the Giants helper (adjustable in the menu)
- Authors / Credits
- Stephan-S
- Download modification
- https://zippymods.com/l6zm8n0ol0to/FS25_AutoDrive.zip.html
Farming Simulator 25 Mods
FS25 Maps
FS25 Tractors
FS25 Harvesters
FS25 Trucks
FS25 Trailers
FS25 Vehicles
FS25 Cars
FS25 Buildings
FS25 Implements
FS25 Forklifts & Excavators
FS25 Forestry
FS25 Decorations
FS25 Placeable objects
FS25 Prefab
FS25 Packs
FS25 Weights
FS25 Misc
FS25 Textures
FS25 Savegames
FS25 Scripts
FS25 Autodrive