FS25 AutoDrive V3.0.0.8

  • Thread Author
autodrive-v3.0.0.8-1.jpg


This mod can be used to create a network of routes for vehicles to drive autonomously. Once setup you can tell a tractor that is standing anywhere close to the network to drive to any point, such as the shop, field 1 or to a sell point.

Release 3.0.0.8 (03.12.2025):
Bugfixes and improvements:

Disable mouse pointer when a player leaves a vehicle #143
AD drivers now ignore the FS automatic engine start setting #280
UAL does not unload when the destination points for unloading are rotated
using trains with AD leads to LUA errors #262
refueling via key combination fills trailers (diesel) #320
synchronization issue in MP #347
tailgating AI traffic #398
issue with unknown “specialization” #405
bales are not unloaded before AD departs #291
optimization of combine unloader with regard to leaving fruit
saving vehicle settings and restoring them in another vehicle does not work #412

less messages from AD in MP:
if a player is in the vehicle, they are displayed with ‘X’ but not for all other players
if no player is in the vehicle, they are displayed with ‘->’ and ‘X’ for all players in the same farm
notifications for vehicles in which no player is seated but which belong to another farm are not displayed at all

optimization of steering behavior and collision detection:
“Look ahead distance (turn)” removed, now determined by the vehicle
collision detection now follows the steering better
curves are driven more smoothly (course adjustments may be necessary)

New features:
AD target point display #243
users can choose whether AD target points should be displayed on the helper map in the main menu, on the mini-map in the game, on both maps, or on none of them

Editing the route network is now possible in the “Landscaping” construction menu #101:
player must be seated in a vehicle
the HUD will not be displayed
editing is only possible using mouse and keyboard shortcuts
unload side adjustable in harvesters (only applies to harvesters with movable unloading pipes, such as choppers) #313
UAL fill types can be selected in AD (see wiki entry) #249 #316

Consecutive drive-through silos:
two or more drive-through silos in a row are treated as a single silo
the unloading speed is calculated accordingly to ensure that unloading takes place over the entire length of two or more separate drive-through silos
drive-through silos in a row must have the same width, but the length may vary

The areas of drive-through silos can be displayed using an assigned key combination (FS key assignment “AD: developer action”)

First release for FS25:
based on the latest FS22 version
it may still contain errors as Giants has changed a lot in the background
if error or problemes occur please report them as issue on github

Course Editor
The course editor is now maintained by @KillBait if needed, delete the version numbers from the filename.
 
Authors / Credits
Stephan (Founder), Iwan1803 (Community Manager, Supporter & Tester), Axel & Tommo (Modder) Willi (Supporter & Tester)
Download modification
https://zippymods.com/g4kgbnt33kmt/FS25_AutoDrive_V3_0_0_8.zip.html
Thank you for sharing the detailed release notes for AutoDrive V3.0.0.8 in the FS25 forum. Here are some key points and explanations based on the information provided:

1. **Bugfixes and Improvements**:
- Disabling the mouse pointer when a player leaves a vehicle to avoid interference.
- AutoDrive (AD) drivers now ignore the FS automatic engine start setting for more autonomy.
- Resolving issues related to Unload-All (UAL) unloading when destination points are rotated and using trains with AD causing LUA errors.
- Refueling via key combination now fills trailers properly.
- Addressing synchronization issues in multiplayer, tailgating AI traffic, and various other optimizations and fixes.

2. **Optimization of Steering Behavior and Collision Detection**:
- Improvements made to steering behavior and collision detection for smoother driving experience.
- Removal of the "Look ahead distance (turn)" setting, now determined by the vehicle.
- Curves are driven more smoothly, but some course adjustments may be necessary.

3. **New Features**:
- Introduction of AD target point display for better navigation.
- Option for users to choose display of target points on the helper map, mini-map, or both.
- Route network editing available in the "Landscaping" construction menu.
- Adjustable unload side for harvesters and selection of UAL fill types in AD.
- Consecutive drive-through silos treated as a single silo for efficient unloading.

4. **Course Editor**:
- The course editor is now maintained by @KillBait. Users can download the course editor ZIP file from the provided link and delete the version numbers from the filename if needed.

Overall, AutoDrive V3.0.0.8 for FS25 brings various improvements, bug fixes, and new features to enhance the autonomy and usability of the mod. Players are encouraged to report any errors or issues encountered while using this version on GitHub for further improvements.
 
FS25 Sidebar Menu (PNG Icons)

FS25Mods.com - Download Farming Simulator 25 Mods for FREE

Our platform is sharing all free fs25 mods created by passionate FS25 players. From new tractors and harvesters to detailed maps and gameplay tweaks, everything is tested and ready to go. Finding and installing mods is super easy. Just browse by category, pick what you like, and download fast for free. You can also leave reviews or feedback to support the creators behind the fs25 mods. Whether you’re new to the game or you’ve been modding for years, FS25Mods.com is a great place to discover latest game mods for FS25 game.

Back
Top