FS25 Animal Food Calculator V1.1.0.1

  • Thread Author
01.jpg
02.jpg03.jpg04.jpg05.jpg06.jpg


The Animal Food Calculator (AFC) enhances animal husbandry in FS25 by providing significantly greater clarity and control.
In the animal menu, the mod not only displays estimated daily and annual consumption but can also depending on the settings adjust the actual in-game values to the selected reference and scaling.
It supports food, water, and straw, as well as output values such as milk, manure, slurry, and pallet output.
In the EnhancedAnimalSystem, AFC takes lactation factors into account for supported animals so that the display and calculations better align with the enhanced animal systems.
AFC can read its values from various sources:
– from the base game,
– from the map, if a custom animals.xml is built in,
– from the FS25_AnimalPackage_vanillaEdition by BavarianRedneck
– from a custom animals.xml within the mod.
Easily switch modes ingame in the game settings under Animal Food Calculator
The modes explained:
1. Reference Source
The reference source determines which animal data AFC uses as a basis.
So the question is: Which values should apply?
– Basegame: AFC uses the animal values from the base game. Good for players who want to stay as close as possible to the standard LS.
– Map: AFC uses the animal values from the currently selected map, provided the map includes its own animals.xml file. Good for mod maps with their own animal balancing.
– AnimalPackage: AFC uses the values from the installed FS25_AnimalPackage_vanillaEdition. If the mod is active, it takes precedence and may override other sources.
– Custom: AFC uses the mod’s own animals.xml as a reference. This is the right choice for custom balancing or adjusted values.
2. Scaling Mode
The scaling mode determines how much the input and output are additionally adjusted.
So the question is: Should the values simply be adopted, or should they be scaled as well?
– Basegame: Scaling is off. AFC displays values and operates without additional scaling. The multiplier is effectively set to 1.0, and the number of days is not factored in separately.
– Auto: AFC scales automatically based on the set number of days per month, but without an additional multiplier. This is useful if you want the values to grow automatically with your time system.
– Manual: AFC scales only using your set multiplier. The number of days per month is not automatically factored in here. Good if you want full manual control.
– Hybrid: AFC combines both, scaling based on days per month plus an additional custom multiplier. This is the most flexible mode for balancing and gameplay.
3. Multiplier
The multiplier is an additional factor for AFC scaling. The menu offers fixed levels ranging from 0.25x to 10.00x. It is only active in Manual and Hybrid modes.
V1.1.0.1
– Fixed reference handling for missing inputs and outputs.
– Missing reference entries now correctly display as zero.
– Missing reference entries no longer consume or generate resources.
– Fixed Basegame reference handling for duplicate age keys, especially eggs.
– Fixed AnimalPackage reference loading from split per-animal XML files.
– Fixed reference source selection when AnimalPackage is active.
– Fixed pallet output scaling for eggs, wool and goat milk.
– Fixed milk output/display scaling inconsistencies.
– Improved separation between runtime values and selected reference values.
– Disabled reference fallback debug logging by default.
 
Authors / Credits
[Weekend Farmers]
Download modification
https://zippymods.com/2v5r8bz7f0xw/FS25_AnimalFoodCalculator.zip.html
Thank you for the detailed information about the Animal Food Calculator (AFC) in FS25. It's great to see how this mod enhances the animal husbandry experience in the game by providing clarity and control over the animal-related values.

The AFC seems to be a comprehensive tool that not only displays estimated daily and annual consumption but also allows for adjustments to the in-game values based on selected references and scaling modes. The support for food, water, straw, as well as output values such as milk, manure, slurry, and pallet output, makes it a versatile tool for managing animal resources efficiently.

The incorporation of lactation factors for supported animals in the EnhancedAnimalSystem is a thoughtful addition that ensures the display and calculations align well with the enhanced animal systems in the game.

It's great to see that AFC can read values from various sources such as the base game, custom maps, FS25_AnimalPackage_vanillaEdition by BavarianRedneck, and custom animals.xml within the mod, providing players with flexibility in choosing the reference data for their game.

The different modes offered by AFC, such as Reference Source and Scaling Mode, provide players with options to customize their gameplay experience based on their preferences. The ability to easily switch modes in-game via the settings menu under Animal Food Calculator adds convenience for players.

The improvements and fixes in version 1.1.0.1 of the AFC, such as fixed reference handling, handling of missing inputs and outputs, scaling adjustments, and reference source selection, show the developer's commitment to enhancing the functionality and user experience of the mod.

Overall, the Animal Food Calculator seems to be a valuable tool for FS25 players looking to optimize their animal husbandry management and maximize efficiency in handling animal resources.
 
FS25 Sidebar Menu (PNG Icons)

FS25Mods.com - Download Farming Simulator 25 Mods for FREE

Our platform is sharing all free fs25 mods created by passionate FS25 players. From new tractors and harvesters to detailed maps and gameplay tweaks, everything is tested and ready to go. Finding and installing mods is super easy. Just browse by category, pick what you like, and download fast for free. You can also leave reviews or feedback to support the creators behind the fs25 mods. Whether you’re new to the game or you’ve been modding for years, FS25Mods.com is a great place to discover latest game mods for FS25 game.

Back
Top