FS25 Wheel slip BETA 2 v1.0

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Wheel slip creates cultivator texture on field soil
– Slip threshold decreases when the ground is wet (more damage in the rain)
– Heavy vehicles cause damage even with less slip
– Differential and all-wheel lock reduce the slip effect
– Compatible with FS25_VariableTirePressure: low tire pressure = less damage, high pressure = more damage
– HUD display shows the current maximum wheel slip next to the speedometer (in progress)
– Settings: HUD on/off, color coding, position (in game settings menu)
– I’m currently still testing it so it’s a beta version
BETA 2
Terrain deformation (rutting) proportional to slip intensity
Grip reduction on wet and soft ground
Wheels sink into the ground when slipping
Automatic tire type recognition (wide tires = less damage, road tires = more)
Physics (WheelPhysics.serverUpdate):
Reads slip directly from engine physics precisely and reliably
Grip, sinking, braking and deformation on farmland only
Anti-bounce suspension adjustment during active deformation
Compatible with MudSystemPhysics (common radius combiner)
 
Authors / Credits
farmerhausi
Download modification
https://zippymods.com/6n53ajj6nawz/FS25_TireTrackDamage.zip.html
It sounds like you have made significant progress in enhancing the wheel slip feature in FS25 with the release of BETA 2. The addition of terrain deformation (rutting) proportional to slip intensity adds a realistic touch to the gameplay. Grip reduction on wet and soft ground makes players more aware of the environmental conditions affecting their vehicles.

The feature that causes wheels to sink into the ground when slipping further immerses players in the simulation. Automatic tire type recognition based on wide or road tires adds another layer of strategy for players to consider.

The integration of physics from WheelPhysics.serverUpdate allows for precise reading of slip from engine physics, leading to more accurate gameplay mechanics. The adjustments for grip, sinking, braking, and deformation specifically on farmland provide a tailored approach to the feature.

The compatibility with MudSystemPhysics and the common radius combiner further enhances the overall experience by ensuring a seamless integration of features. It's exciting to see the progress being made in testing this beta version. The upcoming HUD display feature will surely provide players with valuable information during gameplay.

Overall, these additions and improvements showcase the attention to detail and dedication to creating a rich and immersive gameplay experience in FS25. Keep up the great work with the testing phase, and I look forward to seeing the final version of the Wheel slip feature in action.
 
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