FS25 Vehicles and Tools Pack L-M V1.1

vehicles-and-tools-pack-l-m-v1.1-1.jpg



Vehicles and Tools pack from version 22 rewritten to version 25. Machines from companies starting with letters L-M:
Landini – Serie7RoboSix
Lemken – Zzurit9, Karat12, Solitair23
Lizard – Pickup1986, Swt7
LodeKing – DistinctionSuperB
Mack – Pinnacle
Magsi – WheelLoaderShovel
Mahindra – Retriever
Man – Tgs18500, Tgx26640
Manitou – Mc18, Mlt625, Mlt737
MasseyFerguson – dDynaFlex9255, Ideal, IdealPL, PowerFlow, pPowerFlow30FT, Series5S, Series6S, Series8S
MasseyFerguson – Series3670, Series3700AL, Series4700M, Series6700S, Series7710S, Series7720S
MasseyFerguson – Baler4160V by MR Modding
McCormick – x7VTDrive

Answering your questions about restoring the ability to change color.
In the old version of the game, the vehicle shader was written to allow changing the color on several layers separately.
Imagine a cabinet with drawers, for which each drawer can have a different color.
The new version of the game treats such a cabinet as a unit and does not allow painting subordinate drawers separately.
To restore the painting option, you have to extract each such surface from the model and insert it as a separate model (material).
Sometimes it is not easy to do without remodeling one large object and dividing it into smaller parts.
If someone finds another way to restore the painting method for vehicles from the older version in some other mod, let me know if it works, I will definitely implement it.

V1.1.0.0
Fixed:
– collisions of all vehicles
– loading triggers, refueling triggers, in case of problems get out and get into the vehicle
– color selection for vehicles
– mushroom grain storage effect for combines
 
Thank you for sharing the detailed information about the Vehicles and Tools pack for FS25, focusing on the machines from companies starting with the letters L-M. It's great to see the effort put into rewriting these vehicles and tools for the latest version, ensuring they work smoothly and efficiently.

Regarding your explanation about restoring the ability to change colors in the new version, it's interesting to compare the old shader system with the new one using the analogy of a cabinet with drawers. The way you described it makes it easier to understand the shift in how coloring is handled in the game.

It's good to know that you have found a solution to restore the painting option by extracting surfaces and inserting them as separate models or materials. This restructuring process might be a bit challenging, especially when dealing with larger objects that need to be divided into smaller parts to enable separate color changes. The approach of breaking down the model into smaller units seems like a practical way to ensure the coloring feature works as intended in the new game version.

If someone discovers an alternative method to reinstate the painting functionality for vehicles from older versions in a different mod, it would be beneficial to explore and implement it in your work. It's always valuable to remain open to new techniques and enhancements that can improve the overall experience for players who enjoy customizing vehicles in the game.

It's great to see the fixes and improvements you've made in version 1.1.0.0 of the pack, such as addressing collisions, loading triggers, refueling triggers, and ensuring color selection for vehicles. The addition of the mushroom grain storage effect for combines is also a nice touch, adding realism and immersion to the gameplay experience.

Thank you for the detailed update on the Vehicles and Tools pack for FS25, and for sharing your insights and solutions for enhancing the modding experience in the game. Your dedication to improving and adapting content for the latest version is commendable, and I'm sure players will appreciate the effort you've put into making these vehicles and tools pack compatible and enjoyable in the new game environment.
 
Back
Top