FS25 Vehicles and Tools Pack L-M v1.0.0.1

vehicles-and-tools-pack-l-m-v1.0.0.1-1.jpg


v1.0.0.1
modDesc fix

Vehicles and Tools pack from version 22 rewritten to version 25. Machines from companies starting with letters L-M:Landini – Serie7RoboSix
Lemken – Zzurit9, Karat12, Solitair23
Lizard – Pickup1986, Swt7
LodeKing – DistinctionSuperB
Mack – Pinnacle
Magsi – WheelLoaderShovel
Mahindra – Retriever
Man – Tgs18500, Tgx26640
Manitou – Mc18, Mlt625, Mlt737
MasseyFerguson – dDynaFlex9255, Ideal, IdealPL, PowerFlow, pPowerFlow30FT, Series5S, Series6S, Series8S
MasseyFerguson – Series3670, Series3700AL, Series4700M, Series6700S, Series7710S, Series7720S
MasseyFerguson – Baler4160V by MR Modding
McCormick – x7VTDrive

Answering your questions about restoring the ability to change color.
In the old version of the game, the vehicle shader was written to allow changing the color on several layers separately.
Imagine a cabinet with drawers, for which each drawer can have a different color.
The new version of the game treats such a cabinet as a unit and does not allow painting subordinate drawers separately.
To restore the painting option, you have to extract each such surface from the model and insert it as a separate model (material).
Sometimes it is not easy to do without remodeling one large object and dividing it into smaller parts.
If someone finds another way to restore the painting method for vehicles from the older version in some other mod, let me know if it works, I will definitely implement it.
 
Thank you for providing detailed information regarding the Vehicles and Tools pack for FS25 and the challenges related to fixing the modDesc for the vehicles and tools included in the pack.

It's intriguing to learn about the complexities involved in updating mods from previous versions of the game to the latest version, especially when it comes to restoring features like the ability to change colors on different parts of a vehicle independently.

The analogy you used, comparing the vehicle shader setup to a cabinet with drawers where each drawer can have a different color, helps in understanding the issue clearly. The new version of the game's approach to treating the entire cabinet as a single unit, instead of allowing separate color changes for each part, presents a challenge in maintaining the flexibility players may have enjoyed in earlier versions.

The process you explained, of extracting each surface that needs color customization and inserting it as a separate model or material, showcases the technical expertise required to address such issues. It's impressive how you are willing to remodel large objects and divide them into smaller parts to restore the painting option for players.

If someone discovers a different method or workaround to restore the painting functionality for vehicles from older game versions in a separate mod, it would be an excellent addition to provide players with more customization options. Your willingness to implement such solutions once they are identified shows your dedication to improving the player experience.

Thank you for sharing this insightful explanation, and I'm sure players who enjoy customizing their vehicles will appreciate the effort you put into addressing these challenges in modding for FS25.
 
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