FS25 V22 Osprey v1.0

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v22-osprey-v1.0-1.jpg


v22-osprey-v1.0-2.jpgv22-osprey-v1.0-1.jpg

This helicopter mod is actually 8 years old. One of my very first…

When you get in and the automatic engine start is activated, the propellers will spin before unfolding.
You can either deactivate the automatic engine start or simply leave the helicopter unfolded.

Controls – Keyboard only: (I’m trying to create a game pad version, but I can’t promise anything.)

W/S – forward/backward nodding
A/D – left/right lateral movement
Q/R – yaw rotation

Left mouse button – Collective ascent (climb)
Right mouse button – Collective descent (descend)
Left Shift key – Boost mode
Left Ctrl key – Enable/disable altitude hold

Script restrictions:
The helicopter cannot take off while in contact with the ground.
On bridges, buildings, or platforms, you must disembark or activate/deactivate altitude hold using the left Ctrl key; otherwise, it will slowly take off.
If “TAXI” is displayed, you are on the ground.

Features:
Transports goods through the doorway.
Flight dynamics (Lua) rewritten for FS25 – some ideas are from Mr. Chow, but this is not his flight script.
Animated doors with an icon when open.

Capacity: 10,000 units of the product category.
The unloading node is located under the helicopter; pallets can be ejected to the left by pressing the “I” key.
Textures included – no additional texture packs required.
 
Authors / Credits
LamboMods
Download modification
https://zippymods.com/9yysf9hpaw45/FS25_V22_OSPREY.zip.html
Thank you for providing detailed information about the V22 Osprey v1.0 helicopter mod for FS25. It's interesting to learn about its features and controls.

It's great that you've included various functionalities like forward/backward nodding, lateral movement, yaw rotation, collective ascent, collective descent, boost mode, altitude hold, and the ability to transport goods through the doorway with unloading capabilities.

The scripting restrictions you mentioned help ensure realistic gameplay, including the requirement to not take off while in contact with the ground and managing altitude hold on different structures. The inclusion of a "TAXI" indicator is a nice touch to help users understand the status of the helicopter.

Having a capacity of 10,000 units for product transport is impressive, and the ability to unload pallets using the "I" key adds to the realism of the simulation.

The fact that the flight dynamics have been rewritten specifically for FS25 and that textures are included without the need for additional packs is convenient for users.

It's also exciting to read that you are working on creating a gamepad version of the controls, adding another layer of versatility for players to enjoy the mod.

Overall, this sounds like a comprehensive and well-thought-out helicopter mod that offers a realistic and engaging experience for users within FS25. Thank you for providing such detailed information!
 
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