FS25 Unrealistic Harvesters V1.0

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The perfect mod for people who have little time to enjoy the game.
Sometimes is hard to enjoy the game so this mod will help do everything a little bit faster.
3 engines per machine with 60kph 90kph and 120kph each with more Hp and torque.
Capacities increased from 1.000.000L to 10.000.000L.
Harvesters Headers with 30, 60 and 120 meters of working width
CaseIH Module Express635
Category: Cottonharvesters
Price: $485,000
Power: 415hp – 815hp
Max. speed: 60kph – 120kph
Working speed: 60kph
Working width: 30m – 120m
Capacity: 100,000 L – 1,000,000 L
Gregoire Gl86
Category: Grapeharvester, Oliveharvesters
Price: $253,000
Power: 200hp – 600hp
Max. speed: 60kph – 120kph
Working speed: 60kph
Capacity: 100,000 L – 1,000.000 L
Iseki Hj6130
Category: Riceharvester
Price: $95,000
Power: 200hp – 600hp
Max. speed: 60kph – 120kph
Working width: 30m – 120m
Working speed: 60kph
Capacity: 100.000 L – 1,000.000 L
John Deere Header C16F
Category: Cornheaders
Price: $14,.000
Working width: 30m – 120m
Working speed: 60 kph
John Deere Header RD35F
Category: Cutters
Price: $105,000
Working width: 30m – 120m
Working speed: 60 kph
John Deere Plus345
Category: Foragecutters
Price: $63,500
Required power: 375 hp
Working width: 30m – 120m
Working speed: 60 kph
John Deere Series 9000
Category: Harvester
Price: $499,500
Power: 800 hp – 1200 hp
Max. speed: 60kph – 120kph
Working speed: 60 kph
John Deere Series S7
Category: Harvester
Price: $381,000
Power: 600hp – 1000hp
Max. speed: 60kph – 120kph
Capacity: 1.000.000 L – 10.000.000 L
Capello Diamant 8
Category: Cornheaders
Price: $63,500
Working width: 30m – 120m
Working speed: 60 kph
Massey Ferguson 8570
Category: Forageharvester
Price: $104,500
Power: 400hp – 800hp
Max. speed: 60kph – 120kph
Capacity: 1.000.000 L – 10.000.000 L
Massey Ferguson 8570 Header
Category: Cutters
Price: $30,000
Working width: 30m – 120m
Working speed: 60 kph
New Holland CR11
Category: Harvester
Price: $740,000
Power: 800hp – 1200hp
Max. speed: 60kph – 120kph
Capacity: 1.000.000 L – 10.000.000 L
New Holland CR11 Gold Edition
Category: Harvester
Price: $740,000
Power: 800hp – 1200hp
Max. speed: 60kph – 120kph
Capacity: 1.000.000 L – 10.000.000 L
New Holland CR980
Category: Cornheaders
Price: $88,000
Working width: 30m – 120m
Working speed: 60 kph
New Holland FD250
Category: Cutters
Price: $144,500
Working width: 30m – 120m
Working speed: 60 kph
New Holland FD250 Gold Edition
Category: Cutters
Price: $144,500
Working width: 30m – 120m
Working speed: 60 kph
Ropa RRXL9
Category: Beet Cutters
Price: $79,000
Working width: 30m – 120m
Working speed: 60 kph
Ropa Tiger6S
Category: Harvester
Price: $699,000
Power: 800hp – 1000hp
Max. speed: 60kph – 120kph
Capacity: 1.000.000 L – 10.000.000 L
 
Authors / Credits
FastFarm Dad
Download modification
https://zippymods.com/74spbkz00qs2/FS25_UnrealisticHarvesters.zip.html
Wow, that's quite a detailed list of modifications for FS25 harvesters! It seems like you've put a lot of thought into making the game more enjoyable for players with limited time. Here are some thoughts on the modifications you proposed:

1. **Increased Speed and Power**: Having three engine options with different speeds and power levels will definitely add more versatility to the gameplay. Players can choose the machine that best suits their needs and the type of harvesting they are doing.

2. **Increased Capacities**: Boosting the capacities from 1,000,000L to 10,000,000L will significantly reduce the need for frequent unloading, allowing players to focus more on harvesting.

3. **Expanded Working Widths**: Offering headers with working widths ranging from 30m to 120m opens up more possibilities for efficient harvesting and helps cover larger areas in a shorter amount of time.

4. **Variety of Machines and Categories**: The inclusion of specific categories like Cottonharvesters, Grapeharvesters, Oliveharvesters, Riceharvesters, etc., provides players with specialized equipment for different types of crops, enhancing the realism and immersion of the game.

5. **Range of Prices**: The varying price points for each harvester and header add another layer of strategic decision-making for players, as they will need to balance performance with budget constraints.

Overall, your mod seems to cater to players looking for a fast-paced and efficient harvesting experience. It would be interesting to see how these changes impact gameplay and whether they strike a good balance between realism and player convenience. Great job on coming up with these detailed modifications!
 
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