
The economic-time bedrock of the Realistic Farming mod ecosystem. Time Guard is mod 5 in the load order. The economy mods each used to hand-roll their own day and month detector off the frame loop, only one respected the days-per-month setting, and their timing did not agree.
Time Guard gives them one shared in-game calendar clock: it fires on the game’s own day, month and year changes, normalizes the days-per-month setting in one place so a game month and a game year always carry the same economic weight on any save, and tells each companion mod exactly when to settle its money, once, at the right moment, even across a save and reload.
It never moves money itself. It only schedules the cadence and hands each mod its own turn to pay or charge, server-side and once. There are no settings of its own to worry about. Install it, keep it loaded, and let the companion mods use it.
V1.1.0.0
This is a small under-the-hood fix for mods that rely on TimeGuard’s scheduled events (things like recurring fees, contracts, or reports). It doesn’t change anything you’ll see directly in TimeGuard itself.
What’s changed:
– A scheduled recurring event set up with a missing or incorrect timing setting could silently run every day instead of the monthly or yearly schedule it was meant to use. Events like that are now rejected outright instead of quietly running on the wrong schedule. If you use other Realistic Farming mods that depend on TimeGuard, they are already set up correctly and this fix does not change anything for you.
No save migration needed.
- Authors / Credits
- tisonK
- Download modification
- https://zippymods.com/2mbuqr8mmy60/FS25_TimeGuard.zip.html
Farming Simulator 25 Mods
FS25 Maps
FS25 Tractors
FS25 Harvesters
FS25 Trucks
FS25 Trailers
FS25 Vehicles
FS25 Cars
FS25 Buildings
FS25 Implements
FS25 Forklifts & Excavators
FS25 Forestry
FS25 Decorations
FS25 Placeable objects
FS25 Prefab
FS25 Packs
FS25 Weights
FS25 Misc
FS25 Textures
FS25 Savegames
FS25 Scripts
FS25 Autodrive