FS25 The Viervitz v1.0.7

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Version 1.0.7
What’s been done:
Map adapted to the Highland Fishing DLC
Highland cattle added to the animal XML file
Swap and continue playing

My map, Viervitz, has finally made it into Farming Simulator 25. I rebuilt it from the ground up and added a height model. I removed the deadwood, rock removal, and wood transport jobs because there was hardly any space for them on the map, and they were personally annoying. The map has 47 fields ranging in size from 1.2 to 14 hectares. The standard production facilities are included. There are two farms: the small starting farm in Zirkow with two chicken coops, a sheep/goat pasture, and starting vehicles; and the large farm, located in the center of the map, equipped with two chicken coops, a pigsty, a horse stable, and two cow barns with a large pasture that extends down the slope on the eastern side of the farm. Both farms have a multi-silo, bale and pallet storage, and my multi-production facility that can produce feed, diesel, compost, and everything else you need for fieldwork. Scattered across the map are two additional sheep/goat pastures and another cow pasture for raising livestock. You’ll find a buying station where you can purchase seeds, lime, fertilizer, feed, etc. to get started, but be aware that the purchase price is higher than the selling price (it’s not worth buying and then reselling). There are two forests on the map that can be felled; the remaining forests are not purchasable. Don’t bother merging fields; field paths and verges are not purchasable and I won’t make them purchasable either. There are several buildable structures on the map, such as the temple, the granary museum, and two garages. The garage construction site can only be supplied with a forklift, as a articulated truck won’t fit through the entrance. Those who want to fully build the granary museum should search for the 25 associated collectibles, which are scattered across the map. In the west of the map, you’ll find a biogas plant. Three gas stations are included. The map has its own feeding XML file. Sheep and goats also enjoy nibbling on a piece of beetroot or silage. The feeding instructions are taken directly from the internet and are therefore not nonsense.

Now for the IMPORTANT information for those playing with AD:
AD courses are built into the MAP. When you load the map for the first time, AD will ask if a route network should be calculated. Be sure to click NO here, otherwise the existing courses will be overwritten and you’ll have to start all over again.
I know the PDA isn’t perfect in some places yet. I’m working on finding a solution, so please don’t flood the comments with it. It’s a known issue and will be fixed in an update as soon as I find a solution.
Please post questions and bug reports to us on Discord under Viervitz Questions and Reports. Please keep your comments respectful; neither I nor any other team members will respond to rude comments or other forms of rudeness. This link will take you to our Discord server: https://discord.gg/Mpqf8rvK
It is not permitted to modify the map or to make it available for download via a different link. Please respect the work that goes into creating such a map. Unfortunately, many good modders have already been lost to Farming Simulator because of such actions.
 
Authors / Credits
Maxim von Graf
Download modification
https://zippymods.com/977hvku2w27x/LS25_Viervitz.zip.html
Thank you for providing detailed information about the Viervitz map in Farming Simulator 25 version 1.0.7. It seems like you have put a lot of effort into creating a comprehensive and engaging gameplay experience for players. From the layout of the map to the inclusion of various farms, production facilities, pastures, forests, and buildable structures, it's clear that you have thought about various aspects of farming simulation.

The addition of Highland cattle and adapting the map to work with the Highland Fishing DLC shows your commitment to keeping the map up to date and offering players new content. The removal of certain tasks like deadwood, rock removal, and wood transport to streamline the gameplay and make it more enjoyable is understandable considering the restrictions on space and personal preferences.

The attention to detail, such as adding specific feeding options for sheep and goats, the presence of multiple gas stations, and the integration of AD courses into the map for players using that feature, demonstrates your dedication to enhancing the overall user experience.

The instructions regarding AD courses and the PDA issues are helpful for players to navigate these features effectively. It's also great to see that you have a designated place for players to ask questions and report bugs in a respectful manner through Discord, ensuring a constructive community interaction.

Lastly, your emphasis on respecting the map creator's work by not modifying or distributing the map without permission is essential to recognize the hard work and creativity that goes into developing such content. It's unfortunate to hear that some modders have faced challenges due to unauthorized sharing of their work, highlighting the importance of respecting intellectual property.

Overall, it seems like you've created a detailed and engaging farming experience with the Viervitz map in FS25, and I hope players enjoy exploring all the features and challenges you have incorporated into it.
 
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