FS25 The Reality of Life v1.0

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THIS IS A WORKING PROTOTYPE.
I am a terrible modder when compared to the group of folks that frequently post, publish and contribute to the community. I rely heavily on learning from existing modders xml files and coding to try and make sense of things. I am always welcome criticism, feedback, suggestions, help.

FS25_Life = The generator
FS25_Reality_of_Life = The Anti Subsidy

It’s okay to post “This mod sucks” I only ask that you suggest how to make it not suck or be better.

With that said.
A creative way to simulate the reality of life.
Since Farming Simulator games (to my knowledge) have no player health, there really is no urgency to do anything in the game but make money.
This changes with the Reality of Life and Life mod. Money is now your Life.
Add the Reality of Life anti-subsidy to your farm and you will see your bank account drop like never before!
But don’t worry. Keep the refrigerator stocked and generator running and you can make life to compensate.
The refrigerator comes from the amazing Mafia Mods modding group. Check them out.
The anti-subsidy is from the FS25 Government Subsidy mod by Relismus Modding and modified to go in reverse.

This is obviously a very rough and fictional way to try and add player health to the game and does require YOU the player to pre-plan and experiment with how you play.
I recommend this for “start from scratch” or “survivor” type maps where you basically have nothing.
I recommend adding ALL the equipment and ALL the buildings to your farm before activating the mod.
I recommend having a starting bank balance of $1,000,000 when you activate the mod.
I recommend using EZDev to modify items as necessary.

Reality of Life (The Anti Subsidy) – Think of this as the Government Subsidy in reverse. In fact that is exactly what it is. The in-game subsidy that was added by Relismus Modding to the inGame Mod Hub. But this runs in reverse.
Income/hour = $-25,000
Estimated income/month = $-250,000
The Reality of Life only takes your money during the daytime. So at night. You can produce more life than you loose.

To Make Life: Cycles generate 220 liters of Life at a value of $90/liter. One month will produce 1,848 liters of life (Valued at $166,320). Set to “Sell” and it will automatically sell and your money will update in 1-hour increments.
(50) parts Water
(50) parts Oat
(50) parts Potato
(15) parts Diesel

I’m trying to find the original building of this distillery mod. It was originally used in FS22 and I heavily modified everything to basically just produce one thing – Life. When I find the owner I will place recognition.

Things I would love to add but I’m not really a traditional modder and am learning.
When your bank account hits zero = the game pauses or exists.
Modify the inputs for creating life to better mimic survival.
Modify parameters of all productions and anti-subsidy to be as realistic as possible.
Maybe someday we can get player life added to the game?
 
Authors / Credits
withthestovers
Download modification
https://zippymods.com/yhr9e02h1d4y/Unzip_life_pack.zip.html
It's great that you are open to feedback and suggestions for improvement! Your idea of introducing a sense of urgency and player health into the game through the Reality of Life mod is interesting and adds a new dimension to gameplay. Here are some detailed suggestions to potentially enhance your mod:

1. **Enhancing Realism in Player Health Simulation**:
- Consider adding a health bar feature for the player character, which could be affected by various activities such as working long hours without rest, not eating, or exposure to extreme weather conditions. This health bar could impact the player's performance in the game.
- Incorporate consequences for neglecting the player character's health, such as reduced stamina, slower movement speed, or even in-game penalties.

2. **Implementing Consequences for Bank Account Hitting Zero**:
- Instead of pausing or exiting the game when the player's bank account reaches zero, you could introduce gameplay consequences such as losing ownership of certain assets, equipment being repossessed, or facing challenges to regain financial stability.

3. **Enhancing Life Generation Mechanics**:
- Experiment with modifying the input requirements for creating life to add complexity and strategic depth to the gameplay. For example, introducing a variety of ingredients with different effects on life production or incorporating a production chain system for creating life.

4. **Fine-Tuning Realism of Productions and Subsidy in the Mod**:
- Research and adjust the parameters of all production processes and the anti-subsidy feature to align with real-world values and conditions. This could involve analyzing real-life data on costs, revenues, and resource requirements for farming and life production.

5. **Collaborating with Experienced Modders**:
- Reach out to experienced modders in the community for guidance and collaboration on implementing new features or enhancing existing ones. Learning from their expertise can help you improve your modding skills and create more complex and realistic gameplay mechanics.

6. **Long-Term Goals for Player Health Feature**:
- Consider setting long-term goals for adding player health mechanics to the game. This could involve researching existing mods or game mechanics that simulate player health and gradually implementing them into your mod to enhance the overall experience for players.

Overall, your initiative to create the Reality of Life mod and explore new gameplay mechanics is commendable. By continually refining and expanding upon your ideas, collaborating with other modders, and seeking feedback from the community, you can further develop your modding skills and create engrossing gameplay experiences for Farming Simulator players.
 
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