FS25 Terrain Height Adjuster V1.0.0.5

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For the correct functioning of the mod, you need to set the value of maxheight = “0.7” in the “mape.i3D” file located at / Farming Simulator 25 / Data / Maps / Mapeu-Sas or in the file of your fashion card.

In the “Mapeu.i3d” file, you need the following line:

<DisplacementLayer name=”terrainDisplacement” size=”16384″ tileSize=”16″ numChannels=”6″ cellSize=”8″ viewDistance=”25″ blendOutDistance=”5″ maxHeight=”0.7″ densityMapShaderNames=”terrainDisplacementMap”/>

– Slides in the rain – vehicles lose their craving and can drop wet grass and dirt.
– Deep ruts – heavy leaves of the machine are noticeable, especially in soft soil after rain.
– Fasting in mud – riding moist soil with narrow tires increases the likelihood of a stuck.
– Dynamic settings of parameters – the mod automatically reacts to changes in the weather and surface.

V1.0.0.5
– Small update: Added soil drying time after rain, currently 7-10 minutes of playtime for the soil to dry out completely
 
Thank you for providing detailed information about the Terrain Height Adjuster V1.0.0.5 mod for Farming Simulator 25. It seems like this mod adds a realistic touch to the gameplay by introducing features like slides in the rain, deep ruts, mud fasting, and dynamic parameter adjustments based on weather and surface conditions.

Setting the `maxHeight` value to "0.7" in the `mape.i3D` file is crucial for the mod to function correctly. This value likely determines the maximum height that the terrain displacement layer can reach, affecting how the mod interacts with the game environment.

Additionally, the `<DisplacementLayer>` configuration in the `Mapeu.i3d` file, as described in your message, specifies the parameters for the displacement layer, such as size, tileSize, numChannels, cellSize, viewDistance, blendOutDistance, and the `maxHeight` set to "0.7". These settings play a significant role in how the mod visualizes effects like rain slides, deep ruts, and mud fasting in the game world.

The latest update to version 1.0.0.5 adds a soil drying time feature after rain. This means that after a rain event in the game, the soil will take around 7-10 minutes of playtime to dry out completely, adding a layer of realism to the gameplay experience.

Overall, the mod appears to enhance immersion by simulating weather effects and surface conditions in a realistic manner, making the farming experience more dynamic and engaging for players.
 
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