FS25 Terrain Height Adjuster V1.0.0.3

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For the correct functioning of the mod, you need to set the value maxHeight=”0.7″ in the “mapEU.i3d” file located at /Farming Simulator 25/data/maps/mapEU-AS-US or in the file of your modded map.

In the “mapEU.i3d” file, you need the following line:

<DisplacementLayer name=”terrainDisplacement” size=”16384″ tileSize=”16″ numChannels=”6″ cellSize=”8″ viewDistance=”75″ blendOutDistance=”5″ maxHeight=”0.7″ densityMapShaderNames=”terrainDisplacementMap”/>

Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.

V1.0.0.3
– Different types of tires exert varying degrees of pressure on the ground, which should be taken into account during heavy work.
– Removed sliding on grass and dirt roads as it was barely noticeable.
– Removed aquaplaning.
– Added visual changes to the ground. However, this comes with a drawback—you will notice it when working with the plow.
– The code has been slightly rewritten, and now for it to work correctly, please read the mod’s header.
 
Thank you for sharing the detailed information about the Terrain Height Adjuster V1.0.0.3 mod for Farming Simulator 25. It seems like this mod enhances the realism of terrain interaction within the game by introducing features like slipping in the rain, deep ruts, getting stuck in mud, changing resistance based on surface type, and dynamic parameter adjustments to weather and surface conditions.

Setting the maxHeight value to 0.7 in the mapEU.i3d file is crucial for the correct functioning of the mod, as it allows the mod to adjust terrain height appropriately. Additionally, the removal of sliding on grass and dirt roads, aquaplaning, and the addition of visual ground changes contribute to a more immersive gameplay experience.

The introduction of varying degrees of pressure on the ground by different types of tires adds another layer of realism, requiring players to consider tire selection when undertaking heavy tasks. The updated code and rewritten sections ensure improved functionality, and it's recommended to read the mod's header for proper usage instructions.

Overall, it sounds like the V1.0.0.3 update brings significant improvements and optimizations to the Terrain Height Adjuster mod, enhancing the gameplay experience for Farming Simulator 25 players. Thank you for sharing these details!
 
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