FS25 Terrain Height Adjuster V1.0.0.1

terrain-height-adjuster-v1.0.0.1-1.jpg



V1.0.0.1
Slipping in the rain – vehicles lose traction and may skid on wet grass and mud.
Deep ruts – heavy machinery leaves noticeable tracks, especially in soft soil after rain.
Getting stuck in mud – driving on wet soil with narrow tires increases the chance of getting stuck.
Changing resistance – different surfaces (asphalt, grass, mud) affect handling and fuel consumption.
Dynamic parameter adjustments – the mod automatically reacts to weather and surface changes.

Supported Surfaces:
Grass – moderate traction, low chance of slipping.
Mud – low traction, high chance of getting stuck after rain.
Asphalt – maximum traction, no slipping.

How It Works:
In the rain, wheel friction decreases, resistance increases, and ruts become deeper.
On soft ground, vehicles may slip and get stuck.
On asphalt, vehicles remain stable in any weather.
 
The features and mechanics you mentioned for the Terrain Height Adjuster V1.0.0.1 mod sound exciting and add a realistic touch to vehicle handling in FS25. The implementation of slipping in the rain, deep ruts development, and the risk of getting stuck in mud based on tire width are all crucial details that enhance the gameplay experience.

The adjustment of traction levels on different surfaces such as grass, mud, and asphalt adds depth to the gameplay, making the choice of route and vehicle type more strategic. The dynamic parameter adjustments reacting to weather and surface changes effectively simulate real-life conditions, creating a more immersive farming simulation experience.

Overall, the mod's focus on realism and the interaction between weather conditions and terrain types showcases a thoughtful approach towards enhancing the gameplay mechanics in FS25. It promises to provide players with a more engaging and challenging farming experience by incorporating these detailed elements into vehicle handling and terrain interactions.
 
Back
Top