FS25 Tax Mod V1.1.4.1

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What’s New 1.1.4.1
HUD edit mode now entered via dedicated key binding only (TM_HUD_DRAG, configurable in controls)
RMB exits edit mode when active — never consumed during normal play
Fixes TaxMod silently stealing all RMB events (was breaking CoursePlay, AutoDrive, NPCFavor, and other mods)
V1.1.4
What’s fixed
Tax HUD no longer responds to mouse events already consumed by other listeners — the handler now properly checks eventUsed before processing
Other mods now receive the correct eventUsed flag when the Tax HUD consumes a right-click (edit mode toggle) or a drag/resize event
No save migration needed.
V1.1.3.1
Corrected `nRows` count so the background panel fully contains all rendered rows including Recent Activity and the hint at the bottom
V1.1.3.0
Taxes now work annually instead of per-transaction — more realistic farm business behaviour
Tax accumulates throughout the year; the full bill is deducted each March
In December you get an advisory notification showing your estimated tax bill, what % of your balance it is, and how much has accumulated — so you can plan your spending before year-end
HUD now shows an estimated March payment row and a countdown to your next tax event
New setting: Annual Tax Rate — choose Low (2%), Medium (5%), or High (10%)
New console command: taxAnnualRate — accepts low/medium/high or a custom value (e.g. 0.08 for 8%)
Bug fix: total taxes paid was being counted twice; now only the actual March deduction counts
v1.1.2.0 — HUD Persistence Fix
The Tax HUD position, scale, and visibility were not being saved when you saved your game — only when you manually exited edit mode (right-click). This meant the HUD would reset to its default position and become visible again on every reload.
What’s Fixed
HUD position and scale now save on every game save and on mod unload
HUD visibility (T-key toggle) now persists across reloads
No save migration needed — existing saves work as-is.
V1.1.0.0
This updates includes a complete rewrite of all code
Changed from 1 single file to multiple files
Settings have been rewritten to match correct FS25 behaviour
Added a HUD overlay (same as Income Mod)
(Converted from FS22_TaxMod)
Adds realistic tax system to your farm.
Features:
Daily tax deductions based on farm balance
Monthly tax returns (percentage of taxes paid)
Three tax rate levels: Low (1%), Medium (2%), High (3%)
Configurable minimum balance threshold
Tax history and statistics tracking
Professional in-game notifications
Fully configurable via console commands
Multiplayer compatible
Settings saved per savegame
Type ‘tax’ in console for commands
Please be aware:
You need to have developer mode enabled in order for you to open the console.
This can be done in your FS game folder, then look for the “game.xml”.
Change <development><controls> to “true”
Enjoy you farming experience with my Tax Mod.
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/8ivuth8xzdi1/FS25_TaxMod.zip.html
The Tax Mod version 1.1.4.1 brings the following changes and fixes:
- HUD edit mode can now be accessed only via a dedicated key binding (TM_HUD_DRAG, configurable in controls).
- Right Mouse Button (RMB) now exits edit mode when active, and it is no longer consumed during normal gameplay.
- The issue of Tax Mod taking all RMB events and causing problems with other mods like CoursePlay, AutoDrive, NPCFavor, etc., has been fixed.

In version 1.1.4, the following fixes have been implemented:
- The Tax HUD no longer responds to mouse events that have already been consumed by other listeners.
- Other mods now correctly receive the eventUsed flag when the Tax HUD consumes a right-click or a drag/resize event.
- No save migration is required for these changes.

Earlier versions like 1.1.3.1 and 1.1.3.0 included adjustments to the Tax HUD layout, making it display all rows correctly and ensuring the background panel contains all rendered elements. The tax system has been improved to work annually instead of per-transaction, providing a more realistic farm business behavior where taxes accumulate throughout the year, and the full bill is deducted each March. Players now receive notifications in December with estimated tax bills, allowing them to plan their spending before year-end. The HUD also features estimated March payment rows and countdowns to the next tax event, with added settings like the Annual Tax Rate and related console commands.

Version 1.1.2.0 addressed the HUD persistence issue where the HUD's position, scale, and visibility were not being saved properly, causing resets upon reload. The fix ensures that the HUD position, scale, and visibility now save correctly on game saves and mod unloads.

The initial version 1.1.0.0 introduced a complete rewrite of all code, settings aligned with FS25 behavior, and the addition of an HUD overlay similar to the Income Mod. The mod features daily tax deductions based on the farm balance, monthly tax returns, three tax rate levels, configurable settings, tax history tracking, in-game notifications, multiplayer compatibility, and the ability to save settings per savegame, along with various console commands for customization.

Remember that developer mode needs to be enabled to access the console (by setting <development><controls> to "true" in the game.xml file) to fully enjoy the Tax Mod in your farming experience in Farming Simulator 25.
 
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