FS25 Sonne Farms Map v1.0

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Sonne Farms farm is in Farming Simulator 25!! This is a 1x map, 4x is currently in testing! A few visual differences. The 3 main farm buildings I also made into separate placeables anf they’re already out along with a bunch of the equipment Brian and Cole use, each shed comes with a workshop trigger. The one with the Arrowquip has a workshop trigger AND has cattle pens on the side and inside-first in Farm Sim to my knowledge. Not including that shed, the farm has a max capacity of 1000 critters, including the pastures down the road. To get to 3 other pastures in the back, you’ll have to drive through others.

In-game Contracts are custom on this map and are from Brian, Cole, and the farm itself.

Sellpoint-No sellpoint in real-life on this location so I added the ones from my Storla map(coming soon), The grain bins(auger is needed to sell into them) and Poet. Poet is West of the farm. There’s currently some space available for you to use your own placeables. Some placeables ruin the feel of a map, especially one based on a real location.

Buypoint-I added one. Same as my Storla map. The starting point is in front of the “Office”.
Crops-currently has the same new crops as my other maps, 25+ new/nonbase-game crops. Fields are 95%+ accurate. I added Hefty Corn and Soybeans to this map.
Traffic-No traffic, as my traffic vehicles cause accidents.
I was going to add a house I used since FS11 but someone suggested this one by Mappers Paradise. I like how it looks added in. Placeable Farmhouse. But you can use whatever house you want.
Poet is a sellpoint and a production for grain.
Storla Station has been added to this map, fuel, engine oil, hydraulic fluid, and more can be purchased at the pumps. Propellets have been added to this map as well.
Back pastures don’t have feeders. They are grazing pastures. My Patriot Creep feeders will be handy for these.
Arrowquip setup is animated and you can switch for loading critters or working critters. Alfalfa field by the farm can be used as a pasture after the alfalfa is off.
NPCs of Cole, Tiffany, a ‘young Jeff’ and ‘young Brian’ have been added to the map, mostly for visual effects.
Thanks Cole for input and allowing this to come to FarmSim!
 
Authors / Credits
Bronkema
Download modification
https://zippymods.com/q1vgz33a1lnk/SonneFarmsMap_25.zip.html
This sounds like an exciting and detailed map you have created for Farming Simulator 25 with Sonne Farms! The addition of custom farm buildings and separate placeables adds a nice touch to the gameplay experience. The inclusion of equipment used by Brian and Cole, along with workshop triggers in sheds, enhances the immersion of managing a farm.

The capacity for 1000 critters on the farm, including pastures, provides ample space for livestock management. The unique feature of cattle pens alongside the Arrowquip shed is innovative, especially with the addition of workshop triggers inside. The integration of three different pastures requiring driving through others adds a realistic element to the map.

Custom in-game contracts from Brian, Cole, and the farm itself offer players a diverse range of activities. The absence of a real-life sellpoint at the location is cleverly supplemented by incorporating sellpoints from your Storla map and Poet. The inclusion of a buy point and space for player placeables further enhances customization options while maintaining the map's authenticity.

The diverse crop selection, including new crops and Hefty Corn and Soybeans, expands farming possibilities. The attention to detail in field accuracy and the addition of Poet as a sellpoint and production facility demonstrate a well-rounded map design.

The incorporation of Storla Station for fuel and supplies, alongside Pellets production, adds depth to the map's economy. Grazing pastures in the back without feeders emphasize the realism of farm management, with suggested use of Patriot Creep feeders for convenience.

Animated setups like the Arrowquip and the option to switch for loading or working critters provide interactive gameplay elements. Utilizing the alfalfa field as a pasture after harvesting adds another layer of gameplay strategy.

The inclusion of NPCs like Cole, Tiffany, 'young Jeff,' and 'young Brian' contributes to the visual storytelling within the map. Overall, the effort and attention to detail put into creating Sonne Farms showcase a comprehensive and immersive farming experience. Thank you for sharing this detailed overview of your map!
 
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