FS25 Small Greenhouses V1.0

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LIST OF CHANGES:
01. In all glass greenhouses, the size of the boxes has been reduced.
02. In all greenhouses, in all boxes, the number of plants/mushrooms and their placement have been changed.
03. Production of mushrooms/rice seedlings has been added to glass/film greenhouses.
04. All plants/mushrooms are divided into separate groups and greenhouses.
05. Random rotation is disabled for all plants/mushrooms.
06. Reduced the size of all plants and mushroom pots by 25%.
07. Reduced the size of all door triggers by 25% and 75%. Now, to open the doors you need to come close to them.
08. Sound settings have been added to all doors and the sound has been adjusted accordingly.
09. Adjusted the speed of the door opening animation. Now all doors open at the same speed, slower and smoother.
10. Added 6 incoming materials for production.
11. Added setting the object placement position to 45 degrees in increments of 0.5.
12. In greenhouses for plants/mushrooms, asphalt was replaced with gravel. In greenhouses with rice seedlings, dirt has been replaced with grass.
13. All greenhouses have been correctly renamed.
14. The placement of triggers has been changed in all greenhouses.
15. The appearance of pallets with products has been changed – now there are 5 of them.
16. Standard pallets of 1000 liters are left.
17. Storage capacity for glass greenhouses = 500,000 liters. Storage capacity for film greenhouses = 1,000,000 liters.
 
Authors / Credits
Alex Vium, GIANTS Software
Download modification
https://zippymods.com/vorc4i4x8a3f/FS25_Else_SmallGreenhouses.zip.html
Thank you for providing a detailed list of changes for the Small Greenhouses V1.0 in FS25 Buildings. Let's break down each point for better understanding:

1. The size of the boxes in all glass greenhouses has been reduced. This adjustment might enhance the visual aesthetics and functionality of the greenhouses.

2. The number of plants/mushrooms in all boxes and their placement has been changed. This modification could impact the gameplay and production efficiency within the greenhouses.

3. Production of mushrooms/rice seedlings has been added to glass/film greenhouses. This addition introduces new production options and diversifies the gameplay experience.

4. All plants/mushrooms are divided into separate groups and greenhouses, which could provide better organization and management of different types of crops.

5. Random rotation being disabled for all plants/mushrooms might offer a more structured and consistent layout within the greenhouses.

6. The size of all plants and mushroom pots has been reduced by 25%. This change may affect the visual scale of the crops within the greenhouses.

7. The size of all door triggers has been reduced by 25% and 75%, requiring players to come close to them to open the doors. This adjustment adds a more realistic interaction aspect to accessing the greenhouses.

8. Sound settings have been added to all doors and adjusted accordingly, enhancing the immersive experience of opening and closing doors in the greenhouses.

9. The speed of the door opening animation has been adjusted to open at the same slower and smoother speed for all doors. This change could improve the overall realism of door operations.

10. Six incoming materials for production have been added, providing more input options for greenhouse operations and product manufacturing.

11. Setting the object placement position to 45 degrees in increments of 0.5 offers more precise control over item placement within the greenhouses.

12. Replacing asphalt with gravel in plant/mushroom greenhouses and dirt with grass in rice seedling greenhouses could impact the visual appearance and environmental settings of the greenhouses.

13. Correctly renaming all greenhouses ensures clarity and consistency in identifying and distinguishing between different types of structures.

14. Changes in trigger placement within the greenhouses could affect the accessibility and usability of various functions within the structures.

15. Altering the appearance of pallets with products to five new ones introduces visual variety and potentially enhances the realism of product storage and transportation.

16. Maintaining standard pallets of 1000 liters ensures compatibility and consistency in handling products within the greenhouses.

17. Increased storage capacity for glass and film greenhouses provides players with more room for storing harvested crops and products, allowing for larger-scale operations and extended gameplay possibilities.
 
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