FS25 Savegame Mover V1.1

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What it does
FS25 has no built-in way to move a farm between maps. This tool reads your existing savegame, lets you point at a fresh save on the new map, and rewrites the new save with your farm — placed exactly where you click on the PDA-style overview. This is not Dummy proof, some common sense is needed.
This is a EXE file, on first launch you will get a windows prompt from windows defender, as this is read and writing to folders, Click on More Info and run anyway
Migrates:
All vehicles & equipment owned by your farm (farmId=1)
Snapped to the ground via the target map’s heightmap
Rotated to face one direction (N / E / S / W)
Arranged in a configurable grid (default 10m × 10m)
Attached implements automatically detached so each unit lands individually
Bales, pallets and other items sitting in the world (items.xml)
Bales & pallets in auto-storage sheds (<objectStorage>)
Animal herds (cows, sheep, pigs, chickens, horses, etc.) merged into target pens you pick
Pen-internal storage — food (hay/grass/silage/TMR/grain/forage), bedding (straw), water, and produced outputs (slurry / manure / milk)
Loose grain / diesel / fertiliser / seeds / lime stored in silos — both <fillUnit><unit> and <silo><storage><node> shapes
Farm money and loans
Same-map version upgrade mode
When the source and target savegames reference the same mapId (e.g. you were running v1.0 of a map mod, the author released v1.1 with savegame-breaking changes, and you’ve started a fresh save on v1.1), the wizard detects this and flips its defaults to preserve everything the new map version can still handle:
An orange “Same-map version upgrade detected” banner appears on the Target page.
Vehicle positions are preserved — every vehicle, hitched implement, and multi-component rig keeps its exact source coordinates. The drop-zone / heading / spacing controls on the Assign page are hidden.
Player-placed placeables are copied wholesale — your built silos, sheds, pens, and the animals / grain / bales / pallets inside them are deep-copied into the target save. No re-purchasing on the new map version.
Silo / pen / storage dropdowns auto-pre-select the matching uniqueId on the target (when present), since same-map preplaced placeables retain their IDs across versions.
Map-bound mod files default ON on the Mod files page (Courseplay courses, AutoDrive routes, precisionFarming nutrient maps, mapObjectsHider state, etc.) since the underlying terrain hasn’t changed.
Doesn’t migrate:
Bunker silo silage — the visible mound is runtime physics state that XML can’t recreate. Optionally cashed out: a toggle on the Assign page averages the source save’s silage prices from economy.xml and adds the proceeds to the target farm’s money instead of losing it.
Placeables you’ve bought (sheds, silos, animal pens) — re-purchase on the new map. You can then migrate animals / grain / bales INTO them via the wizard.
Quick start
Grab the latest FS25SavegameMover.exe from Releases on my Github. No Python install required.
Start a fresh save on your target map in FS25 first. We use it to discover where the silos, animal pens and other points-of-interest sit on the new map.
Double-click FS25SavegameMover.exe. The wizard opens maximised (10–15 s on first launch — PyInstaller unpacking).
Walk through the 6 wizard pages (see below).
Migrate. The tool writes a new savegame folder — your originals are never touched. Copy the new folder into an empty savegameN slot under Documents/My Games/FarmingSimulator2025/ to load it in-game.
V1.1.0.0
What’s new
Career statistics migration
Source’s <statistics> block (workedHectares, playTime, traveledDistance, fuelUsage, baleCount, missionCount, revenue, expenses, …) is now copied into the target’s farms.xml. Per-save animal-id counters (cowId, pigId, etc.) are deliberately left alone. Toggle on the Assign page; defaults on.
Mod-specific savegame file migration
New Mod files wizard page (between Review and Run) auto-detects mod-specific XMLs in the source save and offers a per-file checklist:
Safe mod data (pre-checked): RedTape.xml, rm_RlAnimalSystem.xml (Realistic Livestock genetics), rm_RlSettings.xml, FS25_UnloadBalesEarly.xml, easyDevControls.xml.
Map-bound (unchecked by default on cross-map): Courseplay.xml, AutoDrive*, precisionFarming.xml, mapObjectsHider.xml, treePlant.xml, treeMarker.xml, cropRotationPlanner.xml, npc.xml.
Binary terrain caches (.grle / .gdm / densityMap_*) never offered would break on a new map.
Same-map version upgrade mode
When source and target reference the same mapId (e.g. you’ve upgraded a map mod to a new version), the wizard flips defaults to preserve everything:
Orange “Same-map version upgrade detected” banner on the Target page.
Vehicle positions preserved exactly, hitched implements stay hitched.
Player-placed placeables (your built silos, sheds, pens) copied wholesale with all their content.
Silo / pen / storage dropdowns auto-pre-select matching uniqueIds.
Map-bound mod files (Courseplay, AutoDrive, precisionFarming, …) default ON.
Mod dependency list auto-merge
Source’s <mod> entries in careerSavegame.xml are merged into the new save (deduped by modName) so FS25 prompts the user to activate missing mods on first load — instead of silently dropping any objects that depend on them.
Minor fixes
Silo dropdown now picks up combined husbandry+silo placeables (animal pens with built-in grain storage).
Husbandry food / meadow / production-factor migration handles all three FS25 storage element shapes.
Identity-mapping skip in silo / animal / object-storage merges prevents content doubling when same-map mode copies placeables wholesale.
 
Authors / Credits
ConGan
Download modification
https://zippymods.com/zjahy9a4czku/UNZIP_FS25SavegameMover.zip.html
Thank you for the detailed information about the FS25 Savegame Mover V1.1 tool. Here's a summary and breakdown of what the tool does:

1. **Migration Process:**
- The tool allows you to move your farm from one map to another in FS25.
- Vehicles, equipment, bales, pallets, animal herds, money, loans, and more are migrated.
- Everything is placed on the new map exactly where you click on the PDA-style overview.
- Common sense is required during the process.

2. **Features Included in Migration:**
- All vehicles and equipment owned by your farm.
- Snapping to the ground using the new map's heightmap.
- Rotation in a specific direction (N/E/S/W).
- Configurable grid arrangement.
- Truck attachments are automatically detached during migration.
- Migration of bales, pallets, animal herds, pens, storage elements, and farm resources.

3. **Same-Map Version Upgrade Mode:**
- Detects when the source and target saves reference the same map version.
- Preserves vehicle positions, player-placed placeables, and mod files that are compatible with the new version.
- Silo, pen, and storage dropdowns auto-select matching unique IDs.

4. **Career Statistics Migration:**
- Copies career statistics from the source save to the target's farms.xml file.
- Toggle option available on the Assign page.

5. **Mod-Specific Savegame File Migration:**
- Automatically detects and offers a checklist of mod-specific XMLs for migration.
- Includes safe mod data and map-bound mod files.
- Binary terrain caches not offered as they would break on a new map.

6. **Mod Dependency List Auto-Merge:**
- Merges source mod entries into the new save to prompt user activation of missing mods.

7. **Minor Fixes:**
- Improved support for combined husbandry and silo placeables.
- Enhanced migration handling for husbandry food, meadow, and production factors.
- Identity-mapping skip to prevent content doubling during migration.

8. **Usage Instructions:**
- Download the latest FS25 Savegame Mover from the creator's Github.
- Start a fresh save on your target map in FS25.
- Open the tool, walk through the wizard pages, and migrate your farm.
- Copy the new savegame folder into an empty savegame slot in the game directory to load it in-game.

Overall, the tool provides a comprehensive solution for moving farms between maps in FS25, ensuring a smooth and efficient migration process with various customization options and enhancements.
 
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