FS25 RoadMaster V1.2

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The RoadMaster mod is an extremely useful addition to FS25, offering a range of valuable data and options for monitoring vehicle operation.
Changelog 1.2.0.0:
HUD information unified into a single interface, switchable via key input (operating hours, total km, daily km, consumption, etc.)
DescVersion increased
Changelog 1.1.0.4:
Fixed a compatibility issue with conveyor belt type vehicles (e.g. AGIWESTFIELD STX² 10-51)
Changelog 1.1.0.3:
Github issues#8 – Fuel unit bug, fixed
V1.1.0.2
Fixed incorrect rounding of the odometer display
Removed lastDieselFuelUsage variable
HUD performance optimization
DescVersion increased
V1.1.0.1
Github issues#5 fixed
lastDieselFuelUsage – fixed
RPM now increase gradually
DescVersion increased
V1.1.0.0
New variable: lastDieselFuelUsage, which shows the fuel consumption of diesel vehicles, not AdBlue consumption
Creation of global settings
Continuous display of the odometer counter on the HUD
GitHub issues#2 fixed
GitHub issues#1 fixed
DescVersion increased
Changelog 1.0.0.1:
MP issue, fixed
Compatibility issue with Real Vehicle Breakdowns mod – fixed
Information such as the odometer, fuel consumption, engine temperature, RPM, average speed, and range all enhance the player’s experience while providing opportunities for more efficient vehicle management and operation.
All features and settings are easily accessible in the game, allowing everyone to customize the information display to suit their preferences during gameplay.
Open RoadMaster (RM) – “Left Ctrl + n” key combination (default)
Reset Trip Counter – “Left Ctrl + m” key combination (default)
There is a feature that is currently in Beta status. Unfortunately, I haven’t been able to test it on a server.
 
Authors / Credits
MathiasHun
Download modification
https://zippymods.com/9yhceckiw40h/FS25_gameplay_RoadMaster.zip.html
The RoadMaster mod for FS25 sounds like a comprehensive and valuable addition to the game, offering players a range of useful features for monitoring vehicle operation and making gameplay more immersive. The recent update in version 1.2.0.0 seems to have brought about significant enhancements by unifying HUD information into a single interface and providing key input options to switch between different data sets such as operating hours, total km, daily km, consumption, etc. The increase in DescVersion indicates continuous development and improvement of the mod.

It's great to see that the developers have been actively addressing and fixing various issues in the previous versions through their changelogs. The focus on compatibility with other mods and fixing bugs like the fuel unit bug, odometer display rounding, and performance optimization for the HUD shows a commitment to providing a smooth and hassle-free experience for players.

The addition of features such as tracking fuel consumption, engine temperature, RPM, average speed, and range further enriches the gameplay experience and offers players more control over their vehicles. The ability to customize the information display according to individual preferences is a nice touch that enhances player immersion and usability.

The key combinations for accessing the RoadMaster interface (Left Ctrl + n) and resetting the trip counter (Left Ctrl + m) provide convenient ways to interact with the mod in-game. The mention of a feature in Beta status indicates ongoing development and testing, showing that the mod creators are dedicated to improving and expanding the functionality of RoadMaster.

Overall, the RoadMaster mod seems to be a well-rounded addition to FS25 that offers players valuable tools for vehicle management and monitoring, enhancing the realism and depth of the gameplay experience.
 
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