FS25 River from spline V1.0

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FS25 Script Guide – RIOS Water to SPLINES
(Creating a river using a spline in Farming Simulator 25 via GIANTS Editor)

Purpose of the script
The FS25 – RIOS COM SPLINES script is designed to quickly create a river using a spline without manual modeling in Blender.

It automatically:
creates a water surface
applies wave animation
aligns to the relief
sets the depth
adjusts the flow
Ideal for maps like “Dubrovka Village” with natural landscapes.

Preparation before launch
Step 1 – Creating a spline

Open the map in GIANTS Editor
Create a new Spline
Lay it along the trajectory of the future river
Edit the points (so the bends are smooth)

Important:
The spline must be selected before generation
The starting point determines the direction of the flow

Run the script
Open the Scripts menu
Select FS25 – RIOS COM SPLINES
The settings window will appear

Basic river settings
Width of the river (Largura do Rio)
Range: 0 – 50
Determines the width of the water surface.
5–10 → small river
15–25 → medium river
30+ → large river

Depth (Tamanho do rio)
Range: 1 – 10
Determines the depth of the recess.
1–3 → small river
4–6 → normal depth
7–10 → deep river

Smoothing (Escala das ondas)
Range: 1 – 100
Responsible for the smoothness of the shape.
Smaller value → more polygons
More value → simpler geometry
For performance, set it to 80–100.
Water animation
“Fluxo” checkbox
Turns on the flow of water.
If enabled, water flows in the direction of the spline.

Current speed (Velocidade do Fluxo)
Range: 1 – 12
2–4 → calm water
5–8 → moderate course
9–12 → fast current

Wave size
The higher the value, the larger the waves.

For a realistic river:
5–10 → calm
15+ → noticeable waves
Relief alignment
Tick “Alinhar ao terreno”
If enabled, the river automatically adjusts to the height of the terrain.

Offset Y (Deslocamento Y)
Range: 0 – 20
Adjusts the height of the water relative to the ground.
Positive value → water higher
Negative → lower

Depth of excavation (Profundidade da neva)
Determines how much the script lowers the riverbed.
Usually 2-4 is enough.

River generation
After setup:
Select spline
Click GERAR RIO
Wait for it to finish
The river will appear in the scene automatically.

Recommended settings for a realistic map
For a map in the style of central Russia:
Width: 12–18
Depth: 4
Smoothing: 90
Current speed: 4
Recess depth: 3

Possible problems and solutions
❌ The river hangs in the air
✔ Enable “Align to terrain”
✔ Check out Deslocamento Y

❌ Water is not animated
✔ Check the “Fluxo” checkbox
✔ Make sure the water material is correct

❌ The edge of the river looks like Tetris
✔ Decrease the smoothing value
✔ Increase spline density

Tips for professional results
Make more spline points on turns
After generation, you can manually edit the terrainAdd decor: stones, reeds, dirt
Don’t make the river perfectly straight

Summary
The FS25 – RIOS COM SPLINES script allows you to:
✔ Quickly create realistic rivers
✔ Adjust depth and flow
✔ Automatically align to terrain
✔ Save time compared to manual modeling
 
Authors / Credits
farmtechgame
Download modification
https://zippymods.com/rgtlwrp2qwt7/script_help.zip.html
Thank you for providing detailed instructions on how to use the FS25 – RIOS COM SPLINES script to create a river using a spline in Farming Simulator 25 via GIANTS Editor. Here's a breakdown of the key points you mentioned:

1. **Purpose of the script:** The script helps in quickly creating rivers with water surfaces, wave animations, alignment to the relief, depth setting, and flow adjustment. This is especially useful for natural landscapes like the "Dubrovka Village" map.

2. **Preparation before launch:** Creating a spline in GIANTS Editor, laying it along the trajectory of the river, editing points for smooth bends, and ensuring the correct selection and starting point for the flow direction.

3. **Basic river settings:** You can adjust the width, depth, smoothing level, water animation properties (flow, current speed, wave size), relief alignment, and excavation depth to customize the river's appearance and behavior.

4. **River generation:** After setting up the parameters, selecting the spline, clicking on "GERAR RIO," and waiting for the generation process to complete. The river will automatically appear in the scene based on the settings.

5. **Recommended settings:** Suggestions for realistic maps include specific ranges for width, depth, smoothing, current speed, and recess depth to achieve a desired look for the river.

6. **Possible problems and solutions:** You provided troubleshooting tips for common issues like the river hanging in the air, lack of water animation, and jagged river edges, along with corresponding solutions.

7. **Tips for professional results:** Recommendations to enhance the river's realism by adding more spline points on turns, manual terrain editing post-generation, and including decorations like stones, reeds, and dirt.

8. **Summary:** The script offers a quick and efficient way to create realistic rivers, customize various river properties, align to the terrain automatically, and save time compared to manual modeling processes.

Overall, your guide is comprehensive and informative, providing a clear step-by-step approach for utilizing the script effectively to create rivers in Farming Simulator 25.
 
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