FS25 Realistic Weather v1.1

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An overhaul to the weather system, focusing mainly on snow.

Changelog 1.1.0.0:
– Added new cell system covering the entire map, each cell has its own unique moisture and moisture retention based on surrounding cells (cells are 4×4 up to 15×15 depending on PC specs)
– Re-enabled and improved crop withering at low moisture
– Crops can now wither in small patches based on their cell’s moisture
– Crops now have a fluctuating percentage of withering every 4 hours
– Added 2 new irrigation systems; field irrigation through the context menu (paid daily), and irrigation using sprayers
– Sprayers can now be filled with water, which will give 4x as much moisture when irrigating
– Added automatic grass -> hay drying based on moisture, further details above
– Bales left outside during rain will now slowly lose content based on rainfall amount
– Added 12 new ambient sounds, including new sounds for blizzards, different rain amounts, hail, birds and crickets
– Reduced moisture requirements for sugarcane and sugar beet
– Fixed moisture not being synced on MP
– Fixed certain weather events not being synced on MP
– Fixed “attempt to index nil with ‘temperature'” error

Features:
– Adds 3 new “disaster” weather events, blizzards, droughts and extremely thick fog
– New grass moisture system, which dries tended grass into hay over time
– Extends the info display in the top right, adding information on temperature, upcoming disasters and predicted snow amount
– Adds a moisture mechanic to fields; each type of crop has an ideal moisture range, being inside this range increases harvest yield
– Moisture changes constantly depending on sunlight, temperature and rainfall
– Crops with extremely low moisture will wither
– Hail will now cause damage and wear to vehicles left outside
– Wheel physics changed significantly
– Maximum amount of snow has been doubled
– Livestock will leave “footprints” in deep snow (only on high-end systems)

Blizzards:
– Blizzards are rare events that will cause significant snowfall in a short period of time, causing up to 1 metre high snow
– Temperature during blizzards can go as low as -15 Celsius
– Snow will likely remain for a much longer time

Droughts:
– Droughts result in extreme heat, which will lead to rapid moisture loss in fields

Fog:
– Extremely thick fogs may occur where visibility is extremely low for up to 14 hours

Wheel Physics:
– Friction for all wheel types has been changed to be much more realistic
– Friction will now decrease more realistically based on road and vehicle conditions, including vehicle weight, snow amount, and snow wetness
– Braking times are now dependent on friction and number of wheels; lower friction will result in longer braking times, whereas more wheels result in faster times
– Wheels will gradually destroy snow more realistically, based on the weight the wheel is carrying, snow amount and snow wetness
– Heavier vehicles will sink in snow much more than lighter vehicles; sunk vehicles may get completely stuck
– Driving cars and heavy equipment in heavy snow will be almost impossible as a result, specific vehicles, such as vehicles with tracks, are required

Grass Moisture System:
– After tending mowed grass, it will dry into hay over time based on its moisture
– Tended grass has its own individual moisture content based on the moisture of the field when it was mowed
– Tended grass will gain/lose moisture at different rates than fields
– New info box when standing on tended grass, showing its moisture, required moisture, and whether it needs to be tended (currently disabled on MP)
– Please bear in mind that this feature, in its current stat,e may cause lag on lower-end systems or on extremely large fields
 
Wow, the overhaul to the weather system in version 1.1.0.0 of FS25, with a strong focus on snow, sounds incredibly detailed and immersive. The addition of the new cell system covering the entire map with unique moisture properties for each cell based on surrounding cells is a great way to enhance realism. The inclusion of crop withering at low moisture levels and the ability for crops to wither in patches adds another layer of complexity to farming in the game.

The introduction of new irrigation systems and the ability to fill sprayers with water to increase moisture levels is a thoughtful addition to help players manage crop moisture effectively. The automatic grass to hay drying based on moisture and the impact of rain on bales left outside are nice touches that add depth to the gameplay experience.

The addition of new ambient sounds, including specific sounds for different weather events, further enhances the immersive nature of the game. The adjustment of moisture requirements for certain crops, along with the fixes for multiplayer syncing and weather event issues, shows a commitment to improving gameplay for all players.

The new disaster weather events like blizzards, droughts, and extremely thick fog, as well as the changes to wheel physics, snow amounts, and livestock behavior in deep snow, bring a new level of challenge and realism to the game. The attention to detail in simulating realistic friction for different wheel types and the impact of vehicle weight on snow interaction adds a great deal of depth to the gameplay experience.

The addition of the grass moisture system and the mechanics for drying grass into hay based on moisture levels further enriches the farming aspect of the game. The caution about potential lag on lower-end systems or extremely large fields due to this feature is a thoughtful consideration for players with varying hardware capabilities.

Overall, the detailed changes and additions in version 1.1.0.0 of the Realistic Weather mod for FS25 seem to significantly enhance the realism and gameplay depth of the weather and farming systems within the game. Players who enjoy a more immersive and challenging farming experience are likely to appreciate these updates.
 
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