FS25 Realistic Soil & Fertilizer v2.4.2.8

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Realistic Soil & Fertilizer Mod for Farming Simulator 25
V2.4.2.8
– Spreading lime or granular fertilizer painted the field but the Pass% and hectares-worked counters stayed at 0, while liquid sprayers worked. Spreaders now track coverage reliably regardless of how the field sits on the farmland.
– Any field you had fertilized before saving came back marked as already fully covered, so the spreader switched its sections off and applied nothing until a harvest, plow or new day reset it. A reload now starts a fresh spraying session.
– Spreading slurry, manure or digestate on freshly cut grass wrongly read as tall grass and took the organic-matter penalty. Only tall, harvest-ready forage is penalized now.
– Liming a short or freshly cut sward to correct pH no longer triggers the amendment burn. Tall forage and annual crops still do.
– A brief boom overlap used to crater a field’s pH and nitrogen. The burn is now scaled to how long you over-apply, so a short overlap costs only a small penalty and a wide boom no longer multiplies it.
– French translation updated (thanks to @squall39 again)
NOT COMPATIBLE WITH PRECISION FARMING
Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently.
SOIL NUTRIENTS
Each field independently tracks five values:
– Nitrogen (N) — depletes heavily from most crops, especially corn and canola
– Phosphorus (P) — depletes more slowly, matters most for root crops
– Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets
– Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes
– pH — affects how well nutrients are absorbed; lime and gypsum adjust it
Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction.
FERTILIZER TYPES
The mod supports all major fertilizer types used in the base game and common mods:
Synthetic:
– Liquid Fertilizer — balanced N/P/K, quick uptake
– Solid Fertilizer — higher phosphorus, standard cost
– Digestate — biogas byproduct, strong nitrogen and potassium
– UAN28 / UAN32 — liquid nitrogen solutions
– Anhydrous Ammonia — highest-concentration nitrogen source
– AMS / Urea — dry and liquid nitrogen options
– Starter Fertilizer — high-phosphorus pop-up fertilizer
– MAP / DAP — phosphorus-heavy dry and liquid options
– Potash — pure potassium source
Organic:
– Manure — slow-release, builds organic matter
– Slurry — liquid organic, high in potassium
– Compost — excellent organic matter boost
– Biosolids — good all-around organic option
– Chicken Manure — concentrated nutrients, builds organic matter
– Pelletized Manure — processed for easier application
pH Management:
– Lime — raises pH significantly
– Liquid Lime — slightly gentler than dry lime
– Gypsum — lowers pH slightly, improves organic matter
Crop Protection:
– Insecticide — reduces pest pressure
– Fungicide — reduces disease pressure
Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units.
SPRAYER RATE CONTROL
Control exactly how much fertilizer you apply per pass:
– Rate Up / Rate Down keybindings let you adjust on the fly while in the cab
– 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments
– Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed
– Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less
– Rate persists per vehicle so you don’t lose your setting when you get out
YIELD PENALTY
Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is.
PEST, WEED & DISEASE PRESSURE
Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly.
HUD
A real-time soil panel shows the current field’s nutrient levels at a glance:
– 6 position presets (top right, top left, bottom right, bottom left, center right, or custom)
– Custom position is draggable — put it exactly where you want it
– 4 color themes: Green, Blue, Amber, Mono
– 3 font sizes
– 5 transparency levels
– Compact mode for smaller displays
– Toggle the HUD on/off with a keybinding
– All HUD settings are per-player and don’t affect other players in multiplayer
A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field.
SOIL MAP OVERLAY
A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status.
PDA SCREEN
A dedicated page in the in-game PDA with two tabs:
Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages
Treatment Plan — lists fields that need attention with a breakdown of what they need and why
SETTINGS
Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player.
Toggleable systems:
– Fertility system (enable/disable the whole mod)
– Nutrient cycles
– Fertilizer costs
– Seasonal effects (nitrogen behavior changes by season)
– Rain effects (rain causes nutrient leaching)
– Plowing bonus (plowing improves soil health)
– Auto-Rate Control
– Notifications (low nutrient warnings)
Difficulty levels:
– Simple — reduced depletion, lower costs, more forgiving
– Realistic — balanced, standard rates (default)
– Hardcore — rapid depletion, higher costs, no room for neglect
Units: Switch between metric (kg/ha) and imperial (lb/ac) per player.
PRECISION FARMING COMPATIBILITY
If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts.
MULTIPLAYER
Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically.
CONSOLE COMMANDS
Type soilfertility in the developer console (tilde key) to see all commands.
Key ones:
soilfertility — show all available commands
SoilEnable / SoilDisable — toggle the mod
SoilSetDifficulty 1/2/3 — set difficulty
SoilFieldInfo <fieldId> — show soil data for a specific field
SoilShowSettings — display current settings
SoilResetSettings — reset everything to defaults
SoilSaveData — force save soil data to disk
SoilDebug — toggle debug logging
COMPATIBILITY
– Works with all maps
– Works with all vehicles and sprayers
– Compatible with crop rotation mods
– No known conflicts with other mods
– Save game compatible — existing saves load normally
INSTALLATION
Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required.
 
Authors / Credits
TisonK
Download modification
https://zippymods.com/viiahkz992a0/FS25_SoilFertilizer.zip.html
Thank you for sharing the detailed changelog and features of the Realistic Soil & Fertilizer mod for Farming Simulator 25 version 2.4.2.8. It's great to see the level of depth and realism this mod adds to farming simulation gameplay.

The changes in this version address various issues related to lime and granular fertilizer spreading, field marking, slurry application on grass, pH correction, boom overlap penalty scaling, and improved French translation. It's good to know that the mod is optimized to track coverage reliably and function smoothly regardless of field orientation.

The emphasis on soil health and nutrient management adds a new layer of strategy and realism to farming in the game. Soil nutrients such as nitrogen, phosphorus, potassium, organic matter, and pH play crucial roles in crop growth and yield, reflecting real-world agricultural practices.

The diverse range of fertilizer types, both synthetic and organic, along with realistic nutrient profiles and application rates, allow players to make informed decisions on how to manage their fields effectively.

The sprayer rate control feature enables precise application of fertilizers, and the yield penalty system incentivizes maintaining optimal nutrient levels for maximum crop output.

The integration of pest, weed, and disease pressure mechanics adds further complexity to field management, requiring players to consider crop protection measures alongside nutrient management.

The HUD customization options, soil map overlay, PDA screen data, and in-game settings provide convenient tools for monitoring and managing soil health and nutrient levels efficiently.

The multiplayer support, compatibility with Precision Farming DLC, and a variety of console commands offer flexibility and accessibility to players across different gaming environments.

Overall, the Realistic Soil & Fertilizer mod enhances the farming simulation experience in FS25 by introducing realistic soil mechanics and nutrient management systems, adding depth and challenge to virtual farming operations. It's a comprehensive and well-executed mod that enriches gameplay for players looking for a more immersive farming experience.
 
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