FS25 Realistic Soil & Fertilizer V2.4.1

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Realistic Soil & Fertilizer Mod for Farming Simulator 25
!!! NOT COMPATIBLE WITH PRECISION FARMING !!!
Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently.
SOIL NUTRIENTS
Each field independently tracks five values:
– Nitrogen (N) — depletes heavily from most crops, especially corn and canola
– Phosphorus (P) — depletes more slowly, matters most for root crops
– Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets
– Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes
– pH — affects how well nutrients are absorbed; lime and gypsum adjust it
Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction.
FERTILIZER TYPES
The mod supports all major fertilizer types used in the base game and common mods:
Synthetic:
– Liquid Fertilizer — balanced N/P/K, quick uptake
– Solid Fertilizer — higher phosphorus, standard cost
– Digestate — biogas byproduct, strong nitrogen and potassium
– UAN28 / UAN32 — liquid nitrogen solutions
– Anhydrous Ammonia — highest-concentration nitrogen source
– AMS / Urea — dry and liquid nitrogen options
– Starter Fertilizer — high-phosphorus pop-up fertilizer
– MAP / DAP — phosphorus-heavy dry and liquid options
– Potash — pure potassium source
Organic:
– Manure — slow-release, builds organic matter
– Slurry — liquid organic, high in potassium
– Compost — excellent organic matter boost
– Biosolids — good all-around organic option
– Chicken Manure — concentrated nutrients, builds organic matter
– Pelletized Manure — processed for easier application
pH Management:
– Lime — raises pH significantly
– Liquid Lime — slightly gentler than dry lime
– Gypsum — lowers pH slightly, improves organic matter
Crop Protection:
– Insecticide — reduces pest pressure
– Fungicide — reduces disease pressure
Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units.
SPRAYER RATE CONTROL
Control exactly how much fertilizer you apply per pass:
– Rate Up / Rate Down keybindings let you adjust on the fly while in the cab
– 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments
– Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed
– Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less
– Rate persists per vehicle so you don’t lose your setting when you get out
YIELD PENALTY
Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is.
PEST, WEED & DISEASE PRESSURE
Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly.
HUD
A real-time soil panel shows the current field’s nutrient levels at a glance:
– 6 position presets (top right, top left, bottom right, bottom left, center right, or custom)
– Custom position is draggable — put it exactly where you want it
– 4 color themes: Green, Blue, Amber, Mono
– 3 font sizes
– 5 transparency levels
– Compact mode for smaller displays
– Toggle the HUD on/off with a keybinding
– All HUD settings are per-player and don’t affect other players in multiplayer
A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field.
SOIL MAP OVERLAY
A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status.
PDA SCREEN
A dedicated page in the in-game PDA with two tabs:
– Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages
– Treatment Plan — lists fields that need attention with a breakdown of what they need and why
SETTINGS
Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player.
Toggleable systems:
– Fertility system (enable/disable the whole mod)
– Nutrient cycles
– Fertilizer costs
– Seasonal effects (nitrogen behavior changes by season)
– Rain effects (rain causes nutrient leaching)
– Plowing bonus (plowing improves soil health)
– Auto-Rate Control
– Notifications (low nutrient warnings)
Difficulty levels:
– Simple — reduced depletion, lower costs, more forgiving
– Realistic — balanced, standard rates (default)
– Hardcore — rapid depletion, higher costs, no room for neglect
Units: Switch between metric (kg/ha) and imperial (lb/ac) per player.
PRECISION FARMING COMPATIBILITY
If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts.
MULTIPLAYER
Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically.
CONSOLE COMMANDS
Type soilfertility in the developer console (tilde key) to see all commands. Key ones:
soilfertility — show all available commands
SoilEnable / SoilDisable — toggle the mod
SoilSetDifficulty 1/2/3 — set difficulty
SoilFieldInfo <fieldId> — show soil data for a specific field
SoilShowSettings — display current settings
SoilResetSettings — reset everything to defaults
SoilSaveData — force save soil data to disk
SoilDebug — toggle debug logging
COMPATIBILITY
– Works with all maps
– Works with all vehicles and sprayers
– Compatible with crop rotation mods
– No known conflicts with other mods
– Save game compatible — existing saves load normally
INSTALLATION
Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required.
V2.4.1.0 FIXED:
– Custom fertilizer piles (MAP, DAP, Urea, AMS, etc.) now load without texture warnings all fill plane textures converted from incompatible DDS format to PNG
– Soil data tracked live per-nozzle section during application no stale values at field edges
– Nozzle sections at field boundaries no longer lose coverage credit
– See & Spray is now a vehicle shop configuration on the JD R700i and R975i not a runtime toggle key
– Spray particle effects restored for HERBICIDE, INSECTICIDE, and FUNGICIDE vanilla fill types were being stripped from their dedicated spray type slots by the custom fill type injection, preventing effects from starting
– In-vehicle panels no longer show false keybind hints (Alt+4/5/6 for See & Spray, Alt+1/2/3 for Smart Sensor) for actions that are not registered
– Guide dialog updated: Field Report removed, Smart Sensor / See & Spray / Variable Rate descriptions corrected
– README and in-game changelog updated to reflect 2.4.1.0 changes
IMPORTANT NOTES:
– See & Spray requires the JD R700i (28 m) or JD R975i (36 m) purchased with the See & Spray shop configuration base game sprayers are not tested with this feature
– Smart Sensor and Variable Rate work with any VWW-capable sprayer enable in Settings → Admin → Smart Systems
– Not compatible with FS25_precisionFarming (mod auto-disables when PF is detected)
Required mods:
Density Layer Installer
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/bafu64tszgxs/FS25_SoilFertilizer.zip.html
The Realistic Soil & Fertilizer Mod for Farming Simulator 25 is a comprehensive mod that adds depth to farming gameplay by introducing realistic soil health mechanics and fertilizer management. Here are some key features and functionalities of this mod:

1. **Soil Nutrients**: Fields track five main values - Nitrogen, Phosphorus, Potassium, Organic Matter, and pH. Different crops extract different amounts of each nutrient, and neglecting soil health can lead to reduced yields.

2. **Fertilizer Types**: The mod supports a wide range of synthetic and organic fertilizers, each with realistic nutrient profiles and appropriate application rates. Players can choose from options such as liquid fertilizer, solid fertilizer, manure, compost, lime, and more.

3. **Sprayer Rate Control**: Players can precisely control the amount of fertilizer applied per pass using keybindings. The mod offers 20 stepped rate multipliers and an auto-rate mode that adjusts the application rate based on field conditions.

4. **Yield Penalty**: Low nutrient levels in fields can lead to reduced yield, with optimal thresholds for Nitrogen, Phosphorus, and Potassium required for maximum output.

5. **Pest, Weed & Disease Pressure**: Fields track weed, pest, and disease pressure separately. Cultivation, plowing, insecticide, and fungicide applications can help manage these pressures effectively.

6. **HUD**: The mod features a real-time soil panel displaying nutrient levels, a soil map overlay for visualizing field data, and a dedicated PDA page with farm overview and treatment plan tabs.

7. **Settings**: Players can access various mod settings, toggleable systems, and difficulty levels to customize their gameplay experience. Units can be switched between metric and imperial as per player preference.

8. **Multiplayer Support**: The mod is fully compatible with multiplayer gameplay, allowing the server to control gameplay settings while each player manages their HUD preferences.

9. **Console Commands**: Various console commands are available for managing the mod, including toggling the mod, setting difficulty levels, displaying soil data, and more.

10. **Compatibility**: The mod is designed to work with all maps, vehicles, and sprayers, with no known conflicts with other mods. It is save game compatible and can be installed by extracting the zip file into the mods folder.

Version 2.4.1.0 of the mod includes several fixes and improvements, ensuring a smoother gameplay experience. For a detailed list of changes and compatibility information, refer to the provided changelog and README files.

Overall, the Realistic Soil & Fertilizer Mod offers a detailed and immersive farming experience, enriching gameplay with realistic soil mechanics and fertilizer management aspects.
 
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