FS25 Realistic Soil & Fertilizer V1.9.9.9

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Realistic Soil & Fertilizer Mod for Farming Simulator 25
Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently.
SOIL NUTRIENTS
Each field independently tracks five values:
– Nitrogen (N) — depletes heavily from most crops, especially corn and canola
– Phosphorus (P) — depletes more slowly, matters most for root crops
– Potassium (K) — lost in large quantities with high-yield harvests; especially heavy for potatoes and sugarbeets
– Organic Matter (OM) — improves long-term fertility; manure and compost build it up; chopped straw also contributes
– pH — affects how well nutrients are absorbed; lime and gypsum adjust it
Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own. Legumes (soybeans, peas, beans) provide a spring nitrogen bonus. Growing the same crop consecutively increases nutrient extraction.
FERTILIZER TYPES
The mod supports all major fertilizer types used in the base game and common mods:
Synthetic:
– Liquid Fertilizer — balanced N/P/K, quick uptake
– Solid Fertilizer — higher phosphorus, standard cost
– Digestate — biogas byproduct, strong nitrogen and potassium
– UAN28 / UAN32 — liquid nitrogen solutions
– Anhydrous Ammonia — highest-concentration nitrogen source
– AMS / Urea — dry and liquid nitrogen options
– Starter Fertilizer — high-phosphorus pop-up fertilizer
– MAP / DAP — phosphorus-heavy dry and liquid options
– Potash — pure potassium source
Organic:
– Manure — slow-release, builds organic matter
– Slurry — liquid organic, high in potassium
– Compost — excellent organic matter boost
– Biosolids — good all-around organic option
– Chicken Manure — concentrated nutrients, builds organic matter
– Pelletized Manure — processed for easier application
pH Management:
– Lime — raises pH significantly
– Liquid Lime — slightly gentler than dry lime
– Gypsum — lowers pH slightly, improves organic matter
Crop Protection:
– Insecticide — reduces pest pressure
– Fungicide — reduces disease pressure
Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units.
SPRAYER RATE CONTROL
Control exactly how much fertilizer you apply per pass:
– Rate Up / Rate Down keybindings let you adjust on the fly while in the cab
– 20 stepped rate multipliers from 0.10x to 2.00x in 0.10 increments
– Over-application risk: exceeding 1.25x risks pH and nitrogen burn; at 1.50x burn is guaranteed
– Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less
– Rate persists per vehicle so you don’t lose your setting when you get out
YIELD PENALTY
Low nutrient levels reduce yield. Fields need N, P, and K at or above the optimal threshold for full output. The further below that threshold, the larger the penalty — up to a hard cap depending on how demanding the crop is.
PEST, WEED & DISEASE PRESSURE
Fields track weed, pest, and disease pressure independently. Cultivation reduces weed and pest pressure. Plowing reduces pest and disease pressure more aggressively. Insecticide and fungicide applications reduce the respective pressures directly.
HUD
A real-time soil panel shows the current field’s nutrient levels at a glance:
– 6 position presets (top right, top left, bottom right, bottom left, center right, or custom)
– Custom position is draggable — put it exactly where you want it
– 4 color themes: Green, Blue, Amber, Mono
– 3 font sizes
– 5 transparency levels
– Compact mode for smaller displays
– Toggle the HUD on/off with a keybinding
– All HUD settings are per-player and don’t affect other players in multiplayer
A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field.
SOIL MAP OVERLAY
A color-coded map overlay is accessible while the in-game map is open. Switch between 9 data layers: Nitrogen, Phosphorus, Potassium, pH, Organic Matter, Urgency Score, Weed Pressure, Pest Pressure, and Disease Pressure. Each field cell is colored green/yellow/red based on its current status.
PDA SCREEN
A dedicated page in the in-game PDA with two tabs:
– Farm Overview — full field list showing N/P/K/pH/OM and status for every tracked field, plus farm-wide averages
– Treatment Plan — lists fields that need attention with a breakdown of what they need and why
SETTINGS
Open the settings panel with Shift+O. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player.
Toggleable systems:
– Fertility system (enable/disable the whole mod)
– Nutrient cycles
– Fertilizer costs
– Seasonal effects (nitrogen behavior changes by season)
– Rain effects (rain causes nutrient leaching)
– Plowing bonus (plowing improves soil health)
– Auto-Rate Control
– Notifications (low nutrient warnings)
Difficulty levels:
– Simple — reduced depletion, lower costs, more forgiving
– Realistic — balanced, standard rates (default)
– Hardcore — rapid depletion, higher costs, no room for neglect
Units: Switch between metric (kg/ha) and imperial (lb/ac) per player.
PRECISION FARMING COMPATIBILITY
If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts.
MULTIPLAYER
Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically.
CONSOLE COMMANDS
Type soilfertility in the developer console (tilde key) to see all commands. Key ones:
soilfertility — show all available commands
SoilEnable / SoilDisable — toggle the mod
SoilSetDifficulty 1/2/3 — set difficulty
SoilFieldInfo <fieldId> — show soil data for a specific field
SoilShowSettings — display current settings
SoilResetSettings — reset everything to defaults
SoilSaveData — force save soil data to disk
SoilDebug — toggle debug logging
COMPATIBILITY
– Works with all maps
– Works with all vehicles and sprayers
– Compatible with crop rotation mods
– No known conflicts with other mods
– Save game compatible — existing saves load normally
INSTALLATION
Extract the zip into your mods folder. Open the settings panel with Shift+O to configure. No additional steps required.
V1.9.9.9
A small but important polish update that wraps up v1 development. Three quality-of-life fixes based on your reports, plus a heads-up on what’s coming next.
What’s fixed:
– Courseplay conflict — A new “HUD Drag” toggle in Shift+O → Display & HUD lets you disable right-click HUD drag mode. If Courseplay (or any other mod) uses RMB for its own controls, just turn this off. Your HUD
position can still be changed via the preset selector in the same panel.
– Wrong version shown in settings panel — The Shift+O panel was showing a hardcoded old version number in the title bar. It now always shows the correct installed version.
– Dedicated server first boot — HUD appearance settings (position, color, transparency) would sometimes silently fail to save on a fresh dedicated server before the first savegame was written. The failure is now
logged clearly so server admins can spot it in the log.
No save migration needed — existing savegames load normally.
V2 planning has started!
This is the last v1.x release. Development is now moving to v2.0.0, which will include a Soil Compaction system, See-and-Spray integration, full-field coverage tracking, and several under-the-hood improvements.
Thanks for all the reports and suggestions keep them coming!
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/6y8kf5zbz0n5/FS25_SoilFertilizer.zip.html
Thank you for sharing the detailed information about the Realistic Soil & Fertilizer Mod for Farming Simulator 25! It seems like this mod adds a significant level of depth and realism to the farming experience in the game.

The inclusion of soil health factors such as nitrogen, phosphorus, potassium, organic matter, and pH for each field adds a new level of strategy for players to manage their farms efficiently. It's interesting to see how different crops extract varying amounts of nutrients and how managing these levels can directly impact yields.

The diverse range of fertilizer types, both synthetic and organic, provides players with multiple options to address soil nutrient deficiencies. The Sprayer Rate Control feature allows for precise application of fertilizers, reducing the risk of over-application and potential negative effects on soil health.

The Yield Penalty system based on nutrient levels affecting crop yields adds a realistic challenge for players to maintain optimal soil health for maximum productivity. The management of pest, weed, and disease pressure further enhances the immersive farming experience offered by this mod.

The HUD features, Soil Map Overlay, and PDA screen provide players with valuable information and tools to monitor and address soil health on their fields effectively. The compatibility with Precision Farming DLC and multiplayer support are great features that enhance the overall gameplay experience for players.

It's great to see the attention to detail in terms of different difficulty levels, settings customization, and compatibility with various aspects of the game. The upcoming features planned for V2.0.0, including Soil Compaction, See-and-Spray integration, and full-field coverage tracking, sound like exciting additions that will further enrich the gameplay experience for players.

Overall, this mod seems to offer a comprehensive and immersive farming simulation experience for players who enjoy a realistic approach to soil management and crop production in Farming Simulator 25. It's impressive to see the level of detail and thought put into creating a more engaging and challenging gameplay environment.
 
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