FS25 Realistic Soil & Fertilizer V1.1.7

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Realistic Soil & Fertilizer Mod for Farming Simulator 25
Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently.
SOIL NUTRIENTS
Each field independently tracks five values:
– Nitrogen (N) — depletes heavily from most crops, especially corn and wheat
– Phosphorus (P) — depletes more slowly, matters most for root crops
– Potassium (K) — lost in large quantities with high-yield harvests
– Organic Matter (OM) — improves long-term fertility; manure and compost build it up
– pH — affects how well nutrients are absorbed; lime and gypsum adjust it
Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own.
FERTILIZER TYPES
The mod recognizes all major fertilizer types used in the base game and common mods:
Synthetic:
– Liquid Fertilizer — balanced N/P/K, quick uptake
– Solid Fertilizer — higher phosphorus, standard cost
– Digestate — biogas byproduct, strong nitrogen and potassium
Organic:
– Manure — slow-release, builds organic matter
– Slurry — liquid organic, high in potassium
– Compost — excellent organic matter boost
– Biosolids — good all-around organic option
– Chicken Manure — concentrated nutrients, builds organic matter
– Pelletized Manure — processed for easier application
pH Management:
– Lime — raises pH significantly
– Liquid Lime — slightly gentler than dry lime
– Gypsum — stabilizes pH, improves soil structure
Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units.
SPRAYER RATE CONTROL
Control exactly how much fertilizer you apply per pass:
– Rate Up / Rate Down keybindings let you adjust on the fly while in the cab
– Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less
– Rate persists per vehicle so you don’t lose your setting when you get out
HUD
A real-time soil panel shows the current field’s nutrient levels at a glance:
– 6 position presets (top right, top left, bottom right, bottom left, center right, or custom)
– Custom position is draggable — put it exactly where you want it
– 4 color themes: Green, Blue, Amber, Mono
– 3 font sizes
– 5 transparency levels
– Compact mode for smaller displays
– Toggle the HUD on/off with a keybinding
– All HUD settings are per-player and don’t affect other players in multiplayer
A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field.
SETTINGS
All settings are in-game under Soil & Fertilizer in the game menu. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player.
Toggleable systems:
– Fertility system (enable/disable the whole mod)
– Nutrient cycles
– Fertilizer costs
– Seasonal effects (nitrogen behavior changes by season)
– Rain effects (rain causes nutrient leaching)
– Plowing bonus (plowing improves soil health)
– Auto-Rate Control
– Notifications (low nutrient warnings)
Difficulty levels:
– Simple — reduced depletion, lower costs, more forgiving
– Realistic — balanced, standard rates (default)
– Hardcore — rapid depletion, higher costs, no room for neglect
Units: Switch between metric (kg/ha) and imperial (lb/ac) per player.
PRECISION FARMING COMPATIBILITY
If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts.
MULTIPLAYER
Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically.
CONSOLE COMMANDS
Type soilfertility in the developer console (tilde key) to see all commands. Key ones:
soilfertility — show all available commands
SoilEnable / SoilDisable — toggle the mod
SoilSetDifficulty 1/2/3 — set difficulty
SoilFieldInfo <fieldId> — show soil data for a specific field
SoilShowSettings — display current settings
SoilResetSettings — reset everything to defaults
SoilSaveData — force save soil data to disk
SoilDebug — toggle debug logging
COMPATIBILITY
– Works with all maps
– Works with all vehicles and sprayers
– Compatible with crop rotation mods
– No known conflicts with other mods
– Save game compatible — existing saves load normally
INSTALLATION
Extract the zip into your mods folder. Configure in-game under Soil & Fertilizer in the settings menu. No additional steps required.
V1.1.7.0
A handful of quality-of-life improvements and a crash fix rolled into one update. The biggest addition is a live yield forecast in the soil HUD so you can see exactly how much your harvest will suffer before you even start the combine.
What’s new / fixed:
– HUD yield forecast the Soil Monitor now shows an estimated yield penalty when your N/P/K levels are too low for the crop you’ve planted. Demanding crops like potato and sugar beet feel the hit harder than tolerant ones like barley or oat. Green = you’re fine; yellow/red = go fertilize.
– Big bags for all fertilizer types AMS, Anhydrous, DAP, MAP, Potash, Starter, UAN28, UAN32, and Urea are now available as purchasable big bags from the shop, alongside the existing pallets.
– Black screen fix. Fixed a crash on map exit that could cause a black screen when mods like AdditionalGameSettings were also installed.
Saves: no migration needed existing saves load normally.
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/5hopx5wcqklu/FS25_SoilFertilizer.zip.html
The Realistic Soil & Fertilizer Mod for Farming Simulator 25 sounds like a fantastic addition to the game, adding depth and complexity to farming simulation without being overwhelming. The mod introduces various soil health parameters such as nitrogen, phosphorus, potassium, organic matter, and pH, which affect crop yields based on what you grow, apply, and the weather conditions.

Key features of the mod include tracking soil nutrient levels independently for each field, differentiating between nitrogen, phosphorus, potassium, organic matter, and pH values. Crops extract different amounts of each nutrient, and fields slowly recover on their own when left fallow. The mod also includes various types of fertilizers, both synthetic and organic, each with realistic nutrient profiles and application rates.

The sprayer rate control feature allows players to adjust the amount of fertilizer applied per pass, with options for manual adjustment or auto-rate mode based on field depletion levels. The mod also includes a real-time soil panel HUD with customizable settings for position, color, transparency, font size, and more.

Settings for the mod can be adjusted in-game, with options to toggle various systems, adjust difficulty levels, switch between metric and imperial units, and enable compatibility with the Precision Farming DLC. The mod is fully compatible with multiplayer sessions, with server-controlled gameplay settings and individual player HUD preferences.

Additional features include console commands for advanced users, compatibility with all maps, vehicles, and sprayers, support for crop rotation mods, and no known conflicts with other mods. Installation is straightforward, requiring extraction of the zip file into the mods folder without any additional steps.

The latest version 1.1.7.0 of the mod includes quality-of-life improvements such as a live yield forecast in the soil HUD, big bags for all fertilizer types available for purchase in the shop, and a fix for a crash issue on map exit that could cause a black screen. Existing saves are compatible with the update, with no migration needed for normal loading.

Overall, the Realistic Soil & Fertilizer Mod seems like a comprehensive and well-thought-out addition to Farming Simulator 25, enhancing the farming experience with detailed soil management mechanics.
 
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