FS25 Realistic Soil & Fertilizer V1.1.6.2

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Realistic Soil & Fertilizer Mod for Farming Simulator 25
Adds meaningful depth to farming without overwhelming complexity. Every field has its own soil health — nitrogen, phosphorus, potassium, organic matter, and pH — that changes based on what you grow, what you apply, and what the weather does. Ignore your soil and yields will suffer. Manage it well and your farm runs more efficiently.
SOIL NUTRIENTS
Each field independently tracks five values:
– Nitrogen (N) — depletes heavily from most crops, especially corn and wheat
– Phosphorus (P) — depletes more slowly, matters most for root crops
– Potassium (K) — lost in large quantities with high-yield harvests
– Organic Matter (OM) — improves long-term fertility; manure and compost build it up
– pH — affects how well nutrients are absorbed; lime and gypsum adjust it
Crops extract different amounts of each nutrient. Fallow fields slowly recover on their own.
FERTILIZER TYPES
The mod recognizes all major fertilizer types used in the base game and common mods:
Synthetic:
– Liquid Fertilizer — balanced N/P/K, quick uptake
– Solid Fertilizer — higher phosphorus, standard cost
– Digestate — biogas byproduct, strong nitrogen and potassium
Organic:
– Manure — slow-release, builds organic matter
– Slurry — liquid organic, high in potassium
– Compost — excellent organic matter boost
– Biosolids — good all-around organic option
– Chicken Manure — concentrated nutrients, builds organic matter
– Pelletized Manure — processed for easier application
pH Management:
– Lime — raises pH significantly
– Liquid Lime — slightly gentler than dry lime
– Gypsum — stabilizes pH, improves soil structure
Each type has realistic nutrient profiles with appropriate application rates in metric or imperial units.
SPRAYER RATE CONTROL
Control exactly how much fertilizer you apply per pass:
– Rate Up / Rate Down keybindings let you adjust on the fly while in the cab
– Auto-Rate mode automatically sets the application rate based on how depleted the field is — heavy deficits get more, healthy soil gets less
– Rate persists per vehicle so you don’t lose your setting when you get out
HUD
A real-time soil panel shows the current field’s nutrient levels at a glance:
– 6 position presets (top right, top left, bottom right, bottom left, center right, or custom)
– Custom position is draggable — put it exactly where you want it
– 4 color themes: Green, Blue, Amber, Mono
– 3 font sizes
– 5 transparency levels
– Compact mode for smaller displays
– Toggle the HUD on/off with a keybinding
– All HUD settings are per-player and don’t affect other players in multiplayer
A full Soil Report is also available via keybinding, showing a detailed breakdown for the current field.
SETTINGS
All settings are in-game under Soil & Fertilizer in the game menu. In multiplayer, gameplay settings are admin-controlled. HUD/display settings are always per-player.
Toggleable systems:
– Fertility system (enable/disable the whole mod)
– Nutrient cycles
– Fertilizer costs
– Seasonal effects (nitrogen behavior changes by season)
– Rain effects (rain causes nutrient leaching)
– Plowing bonus (plowing improves soil health)
– Auto-Rate Control
– Notifications (low nutrient warnings)
Difficulty levels:
– Simple — reduced depletion, lower costs, more forgiving
– Realistic — balanced, standard rates (default)
– Hardcore — rapid depletion, higher costs, no room for neglect
Units: Switch between metric (kg/ha) and imperial (lb/ac) per player.
PRECISION FARMING COMPATIBILITY
If the official Precision Farming DLC is active, this mod automatically enters read-only mode. It does not interfere with PF soil data — it just observes. No conflicts.
MULTIPLAYER
Fully supported. The server controls gameplay settings. Each player controls their own HUD preferences. Field soil data is synced to all clients. New players joining mid-session receive a full state sync automatically.
CONSOLE COMMANDS
Type soilfertility in the developer console (tilde key) to see all commands. Key ones:
soilfertility — show all available commands
SoilEnable / SoilDisable — toggle the mod
SoilSetDifficulty 1/2/3 — set difficulty
SoilFieldInfo <fieldId> — show soil data for a specific field
SoilShowSettings — display current settings
SoilResetSettings — reset everything to defaults
SoilSaveData — force save soil data to disk
SoilDebug — toggle debug logging
COMPATIBILITY
– Works with all maps
– Works with all vehicles and sprayers
– Compatible with crop rotation mods
– No known conflicts with other mods
– Save game compatible — existing saves load normally
INSTALLATION
Extract the zip into your mods folder. Configure in-game under Soil & Fertilizer in the settings menu. No additional steps required.
V1.1.6.2
– Add fillTypes.xml with proper FS25 external format (root <map> element)
– Register fill types in SPREADER/SPRAYER categories for equipment compatibility
– Add bigBag vehicle XMLs and multiPurchase XMLs for UAN32, UAN28, ANHYDROUS, STARTER (liquid) and UREA, AMS, MAP, DAP, POTASH (solid)
– Register bigBag child items as storeItems so multiPurchase can find them
– Fix $moddir$ path resolution strip prefix from element text/attributes, keep only in parentFile attribute overrides
– Replace FS22-style inline fillTypes in modDesc.xml with filename reference
– Remove old pallet storeItems from store (replaced by big bags)
 
Authors / Credits
tisonK
Download modification
https://zippymods.com/5hopx5wcqklu/FS25_SoilFertilizer.zip.html
The Realistic Soil & Fertilizer mod for Farming Simulator 25 sounds like a comprehensive addition to the game, providing meaningful depth to the farming experience without being overly complex. It introduces the concept of soil health to each field, with varying levels of nitrogen, phosphorus, potassium, organic matter, and pH that change based on crop growth, fertilizer applications, and weather conditions. Neglecting your soil can result in reduced yields, while managing it properly can lead to more efficient farming operations.

The mod tracks five key soil nutrients for each field: Nitrogen, Phosphorus, Potassium, Organic Matter, and pH. Different crops extract varying amounts of these nutrients. Fields left fallow will slowly recover on their own. The mod also introduces different types of fertilizers, both synthetic and organic, each with its own nutrient profiles and appropriate application rates in either metric or imperial units.

Sprayer rate control allows precise adjustment of fertilizer application rates, with options for manual adjustment and auto-rate mode that responds to the field's nutrient levels. The HUD provides real-time information on soil nutrient levels, with customizable display options such as position, color theme, font size, and transparency.

Settings within the game menu allow for toggling different aspects of the mod, including fertility system, nutrient cycles, fertilizer costs, seasonal effects, and more. Difficulty levels provide varying challenges to suit different player preferences. The mod is compatible with Precision Farming DLC and is fully supported in multiplayer mode.

Console commands are available for advanced users to manage soil fertility data and settings. The mod is designed to be compatible with all maps, vehicles, crop rotation mods, and other mods without known conflicts. Installation is straightforward by extracting the zip file into the mods folder.

The latest version, V1.1.6.2, includes various improvements and fixes, such as proper external format for fillTypes.xml, compatibility enhancements for equipment and big bags, path resolution fixes, and other updates to enhance the overall user experience.
 
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