FS25 Realistic Loads V0.2b

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realistic-loads-v0.2b-1.jpg


This script mod enhances the game by incentivizing the player to utilize the already in-game mechanics for trailered items. Loose goods and crops, like wheat or hay, will fall out of trailers when moving too quickly or tipped over unless covered. The current weather, speed, and mass of the goods can change the rate at which you lose your stuff. Be careful though, if the trailer tips over at too much of an angle or the weather gets too severe then the cover may break!

Warning
This mod is currently in an experimental state, bugs and problems may occur.

Status
Wind loss is working and applicable to all fill types, currently cars and rigid body trucks with tipper configurations are not working(CV, Tigre, etc.).
Tilt loss is not implemented at this time

Known Bugs
Fix particles emit for fillUnit > 1 per vehicle (they all share the last loaded shape node)
cars/trucks that have configurations with fillUnit don’t have loss or effects
changing systems stop emitting(may be related to #6)
when cleaning up particle effects when active and player/AI gets too far from the source causing them to not reappear when returning in view
crash with a large amount of active windloss and particles
user/worker needing to have active selection on trailer/implement when driving vehicle for windloss to occur
 
Authors / Credits
umbraprior
Download modification
https://zippymods.com/e5e3mq6cm08w/FS25_RealisticLoads.zip.html
This script mod sounds like a great addition to FS25, adding a realistic element to the gameplay when dealing with loose goods and crops. The level of detail in simulating the impact of weather conditions, speed, and mass on trailer contents is impressive. It adds another layer of gameplay challenge and immersion for players who enjoy realism in their farming simulator experience.

It's good to see that wind loss is already functional and that you are actively working on improving the mod by addressing the known bugs. The fact that tilt loss is not implemented yet shows that there is still room for expansion and enhancement in the future.

The list of known bugs indicates that you are aware of the areas that need attention, and it shows that you are committed to refining the mod for a smoother and more enjoyable gameplay experience. Your transparency about the experimental state of the mod and the potential issues users may encounter is appreciated, as it sets clear expectations for those trying it out.

Keep up the great work, and I look forward to seeing how this mod evolves in future updates!
 
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