FS25 Realistic Livestock v1.2.1.3

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1.2.1.3
Compatibility for highland cattle
Fixed error: attempt to index nil with ‘reproductionMinAgeMonth’

1.2.1.2
Fixed crops not advancing

1.2.1.1
Diseased animals are now in their own group at the top of the animal menu screen
Name and id are now both shown in the animal menu screen list
Fixed horses not being found properly after riding other horses
Fixed several MP sync issues

1.2.1.0
Integration with Font Library for cleaner text (2D and 3D text can be turned off in the mod’s settings if you want the game’s default renderer; this will not affect the rendering of RealisticLivestock’s text)

1.2.0.6
Fixed buying dewars

1.2.0.5
Multiplayer support for 1.1.0.0 features onwards (dewars cant be picked up in MP for some reason)
Fixed animals dying from diseases when deaths are disabled
Reduced herd transmission rates of diseases
Added settings options:
Enable/disable diseases
Change disease chances

1.2.0.4
Added setting for using custom animal models – view this post for instructions

1.2.0.3
Fixed females getting pregnant even when all males are castrated

1.2.0.2
Fixed MP errors (it is still not recommended to use this on MP as there will be sync issues from new 1.2.0.0 features)
Fixed insemination straw errors

1.2.0.1
Fixed dewars not being purchasable (previously bought ones must be deleted)

1.1.0.3
Added ability to castrate male animals
Added straw and manure to chickens and sheep
Added genetics information to buy/sell pages
Fixed animals cant be loaded into trailers
Fixed animals cant be sold from trailers
Fixed error: RealisticLivestock_AnimalSystem.lua:609: attempt to concatenate nil with string
Fixed error: RealisticLivestock_AnimalClusterHusbandry.lua:157: attempt to index nil with ‘colours’ (temporary workaround)
Fixed error: RealisticLivestock_AnimalSystem.lua:769: attempt to index nil with ‘subTypes’ (temporary workaround)
Fixed inconsistent filter behaviour
Fixed animals having negative value
Fixed horses not loading properly when not in a pen
Fixed save rarely not loading after 89%

1.1.0.2
Fixed dealer reset button on SP
Fixed animals cant be sold on SP
Fixed animals cant be loaded into/out of trailers

V1.1.0.1
Fixed settings not loading

V1.0.2.0
Herefords have developed a white head.
Fixed a reset setting issue.

1.0.1.3
Replaced orange angus with hereford
Fixed info box showing information for wrong animal when looking at an animal in the world after moving/selling animals
Fixed breeder farm not being saved properly and being reset to a single animal type (requires animalSystem.xml to be deleted)

1.0.1.2
Added export to CSV button (output file located in mod settings directory -> FS25_RealisticLivestock -> animals.csv)
Added high complete infertility chance to female cattle twins
Reworked animal pregnancy offspring numbers
Fixed health and productivity dropping to 0 after loading

1.0.1.1
Added ear tag colour configuration menu
Added filter window to the animal menu with a large range of filters
Added select all/none button to the animal menu
Fixed animals not being sold/bought correctly
Fixed checkboxes visually setting to unchecked after scrolling down the animal menu
Fixed error: RealisticLivestock_Animal.lua:843: attempt to compare nil < number 1.0.1.0 Further additions to the help menu Added monitor information to the animal screen Added monitor tab Fixed monitor information showing per hour Fixed monitor information not showing relative to the days per month Fixed animals not being removed from the list when buying/selling in bulk 1.0.0.9 Added visual monitor tags which allow seeing certain stats in exchange for a small monthly payment Began adding help menu Fixed cockerels not being found as a suitable male animal Fixed straw not being used Fixed animal limit set to 0 monitor information that says “/ day” is actually “/ hour” 1.0.0.8 Added limited compatibility for custom map animals Fixed some input and output issues from 1.0.0.7 Fixed error on first load due to a setting Fixed animal types not appearing due to too many filltypes Note that the compatibility for custom animals from 3rd party maps is limited and this is out of my control as it is handled by the engine. For example, on HOF Bergmann, wild ducks and rabbits are fine, but ducks are visually chickens. i might be able to fix this in the future but this is low priority 1.0.0.7 manure and liquid manure will not be produced with this, will update later Reworked production (backend for future feature) Liberated the Czech Republic from the USSR Added the following settings options: Change animal dealer max animals Animals with reproduction > 0 are now correctly given offspring when loading the mod for the first time and wont be stuck at x reproduction
Further fixes to prevent irregular aging of newborns
Fixed baby goats producing goat milk
Fixed baby roosters showing as adults
Fixed animals still showing on dealer list after being sold
Fixed brush cant be used on horses
Fixed horse info box not showing after dismounting
Fixed error when attempting to unload multiple horses into non-husbandry

1.0.0.6
Fixed animal pens becoming overcrowded after pregnancies
Fixed riding, cleanliness etc being shown for non-horses
Pregnant animals now eat more based on the how many babies they are carrying
Reduced some death chances
Added the following settings options:
Change food scale
Added Ukrainian and Czech translations

1.0.0.4
Ported over settings menu from Realistic Weather

Added the following settings options:
Enable/disable removal from pregnancy, age, health and accidents
Change chance of removal from random accidents

Ear tag names now update when changing the name through the menu
Fixed an issue causing children to not be born
Fixed an issue causing new borns’ age to be displayed as higher than 0
Fixed animal ages sometimes increasing when they shouldnt (some animals may age an extra month when loading for the first time with this fix)
Fixed female animals saying there is no male animal in the pen when there is
Fixed visual animals not updating when moving animals between pens with a trailer
Fixed non-owned animals dying
Fixed goats not lactating when giving birth
Changes to the saving/loading system for more first time installation and uninstallation compatibility

1.0.0.3
Added a way to buy/sell/move animals in bulk
Fixed trailers charging a transportation fee

Please note that due to the complexity of the mod (it is several tens of thousands of lines of code), it does not currently support MP but this is planned

Features:
Male Animals
Higher value
Required for reproduction
No male models (im not a 3d artist)

Visual Animals
The limit of visual animals per husbandry has been increased from 25 in the vanilla game, up to 200 at maximum which can be changed with a slider

Individual Animals
All animals are now 100% individual and the archaic cluster system has been scrapped, allowing for more variety in gameplay and animals
Every animal has its own unique identifier based on the UK’s cattle identification system
Every animal has a birthday and a country of origin
Every animal can be named
Supported animals have ear tags on their left and right ears, detailing their country of origin, farm ID, animal ID, name and birthday, as well as a partial identifier on their behind
Supported animals have nose rings

Enhanced Pregnancy System
Animals of different species have varying amounts of potential offspring per each pregnancy (example: cows can have 0-3 calves)
Offspring is created inside the mother when she is impregnated instead of at birth
Ability to view the number of expected offspring and their due date
The reproduction duration is now unique for every animal, not every animal of the same species will take the same length of time to deliver their offspring

Genetics System
New genetics system
Every animal has several genetic modifiers completely unique to them
Current genetics are health, fertility, metabolism, productivity and meat quality
Genetics impact several different areas of the animal, such as pregnancy and sale value

Weight System
New weight system
Every animal has a weight unique to them, and each day they will gravitate to/from their ideal weight (based on their metabolism) due to how much they eat and drink
Weight affects sale value and health, and can unhealthy weight can result in death especially for young animals

Enhanced UI
New family tree visible in the animal screen
Lots of additional information is shown in the animal screen and the info box about each animal

Enhanced Production
Supported animals will have their production based on various factors
Cows will only produce milk when lactating, and their yield will rise and fall based on their previous pregnancy
Sheep will only produce wool in warm months

Death and Aging
Animal aging is no longer limited to 5 years
Every animal type has an expected lifespan, and every animal has a chance to die of old age the older they get, but can live past their expected lifespan
Animals can die from health, random accidents and bad pregnancies

Enhanced Animal Dealer
The animal dealer has been completely overhauled
Every supported country in the world now has several unique farms, which each produce up to 3 types of animals
Each farm will send some of their animals to the animal dealer every day
Every animal is unique and is no longer a template, and are generated based on the quality of the farm they come from
Every animal sent to the dealer will eventually disappear and will no longer be able to be bought, but will be replaced with new ones
Most animals are local to your country, but some will be imported from abroad
Animals at the dealer have a chance to be pregnant and will all have unique genetic qualities which will impact their price and usefulness

In Progress
Diseases
Message log tab for husbandries
 
Authors / Credits
Arrow-kb
Download modification
https://zippymods.com/h81cbu13jres/FS25_RealisticLivestock.zip.html
Thank you for providing a detailed changelog for the Realistic Livestock mod version 1.2.1.3. It seems like the mod developer has been actively working on fixing various issues and adding new features to enhance the gameplay experience.

One notable fix in version 1.2.1.3 is the compatibility for highland cattle and the correction of the error related to 'reproductionMinAgeMonth'. This ensures that highland cattle can be properly integrated into the game without encountering any indexing errors.

Other improvements such as fixed crops not advancing in version 1.2.1.2, and the organization of diseased animals into their own group in version 1.2.1.1, show a commitment to addressing player feedback and enhancing the overall functionality of the mod.

The integration with the Font Library in version 1.2.1.0 for cleaner text rendering and the addition of settings options for custom animal models in version 1.2.0.4 demonstrate a focus on providing customization options for players to tailor their gameplay experience.

The addition of multiplayer support in version 1.2.0.5 and various fixes for MP sync issues indicate efforts to improve the multiplayer experience with Realistic Livestock, despite some limitations due to the complexity of the mod.

The detailed features such as the genetics system, weight system, enhanced UI, production factors, death and aging mechanics, and the revamped animal dealer showcase the depth and complexity of the mod, offering players a more realistic and immersive livestock management experience within the game.

Overall, the changelog highlights the continuous development and improvement efforts put into Realistic Livestock, aiming to provide players with a rich and detailed livestock simulation experience in FS25.
 
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