FS25 RealismAddon: Balers v1.0.0.1

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This Mod aims to add more realism around balers. Here are the key features in short notes.
Changelog:
Version 1.0.0.1
– fixed compatability issue with Case Cotton Harvester
– fixed early unload percentage not changing with bale size/volume
Squarebaler:
– bale animation is not constant but in steps in synch with the plunger speed like iRL
– power calculation is dependend on throughput/input of material and type of material
– power calculation is dependend on plunger so there are power requirement spikes for each plunger hit
(depending on the tractors sound settings this can actually be heard)
Roundbaler:
– bales can be unloaded before 100% is reached
– power calculation is dependend on throughput/input of material and type of material
– power calculation is dependend on bale pressure, if the bale is almost finished power need goes up drastically
Additional Notes:
Due to the nature of a global mod without specific settings for each bale the power calculation might be off.
This Mod uses the basegame power need settings in the xml of the baler as basis for its calculation.
So if this value is very high/low of a mod compared to the averate basegame baler the calculation might not feel right.
In this case it is unfortunately needed to adjust the power requirements within the mod baler itself.
 
Authors / Credits
modelleicher
Download modification
https://zippymods.com/r7w3q2nfub7c/FS25_realismAddon_balers.zip.html
This update for the RealismAddon: Balers mod seems to focus on improving the realism of balers in the game. Here are some key features highlighted in the changelog for version 1.0.0.1:

1. Fixed compatibility issue with the Case Cotton Harvester.
2. Fixed the early unload percentage not changing with bale size/volume.
3. Square balers now have a bale animation that is not constant but instead in steps synchronized with the plunger speed for added realism.
4. Power calculation for square balers now depends on the throughput/input of material and the type of material being baled, as well as on the plunger, resulting in power requirement spikes for each plunger hit.
5. Power spikes depending on the tractors' sound settings can now be heard, enhancing the immersive experience.
6. Round balers now allow unloading before reaching 100% capacity, adding flexibility to the baling process.
7. Power calculation for round balers is also dependent on the throughput/input of material and the type of material, as well as on bale pressure, with power needs increasing drastically as the bale nears completion.

The additional notes mention that due to the global nature of the mod without specific settings for each bale, the power calculation may not always be accurate. The mod uses the base game power need settings in the XML of the baler as the basis for its calculations. If the power requirements of a modded baler differ significantly from the average base game baler, adjustments to the power requirements within the mod baler may be necessary for a more realistic experience.

Overall, these changes should enhance the realism and immersion of the baling processes in the game, providing a more authentic gameplay experience for players who appreciate attention to detail in agricultural simulation.
 
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