FS25 REA COG v1.0.7

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v1.0.7.0:
The goal of this mod is to make the game feel more realistic and
customizing the vehicle for the task more rewarding. The goal is to make
the mod universal. This mod supports multiplayer and dedicated servers.
No changes in XML are needed. Some data from XML is overwritten! Center
of gravity is changed based on the position of the wheel’s axis and radius:typical center of mass is 25cm above rear wheel axle. Wheel width and twin wheels now effects stability: – Wider tires or twin wheels for more stability – Narrow tires for less stability.

1.0.1.0
Center of mass changes if anything is loaded to the vehicle:
If there is a fill volume the center of mass moves towards the center of the fill volume. – If there is no fill volume the center of mass gets higher at the vehicle’s center of mass.

1.0.1.1 Changes for center of mass for fill volumes: Is now updated less frequently. It is only updated with a load. It is only updated for active vehicles.

V1.0.5.0
Correct center of gravity
Weight reacts more realistically
Stronger pitching/pushing under load
Helper takes over the weight effects

The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding.
The goal is to make the mod universal.
This mod supports multiplayer and dedicated servers.
No changes in XML are needed. Some data from XML is overwritten!

Center of gravity is changed based on the position of the wheels axis and radius:
Typical center of mass is 25cm above rear wheel axle.

Wheel width and twin wheels now effects stability:
– Wider tires or twin wheels for more stability
– Narrow tires for less stability.
 
It seems like the REA COG mod version 1.0.7 focuses on enhancing the realism and customization aspects of vehicles in the game. Here is a summary of the key features and changes in each version mentioned:

1. v1.0.7.0:
- Aims to make the game feel more realistic and increase the reward for customizing vehicles.
- Mod is designed to be universal and supports multiplayer and dedicated servers.
- No XML changes required, but some data may be overwritten.
- Center of gravity is adjusted based on the position of the wheel's axis and radius, with the typical center of mass at 25cm above the rear wheel axle.
- Stability is influenced by wheel width and twin wheels: wider tires or twin wheels provide more stability, while narrow tires offer less stability.

2. v1.0.1.0:
- Center of mass changes when the vehicle is loaded: moves towards the center of a fill volume if present, or gets higher at the vehicle's center of mass if no fill volume is present.

3. v1.0.1.1:
- Changes for center of mass for fill volumes are updated less frequently. It is only updated with a load and for active vehicles.

4. v1.0.5.0:
- Correct center of gravity is ensured.
- Weight reacts more realistically under different conditions, including stronger pitching and pushing under load.
- Helper takes over the weight effects for better simulation.

Overall, the mod seems to focus on improving the overall realism of vehicle behavior, especially in relation to weight distribution, stability, and the impact of different configurations on vehicle handling. It aims to provide a more immersive and rewarding experience for players customizing and driving vehicles in the game.
 
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