FS25 Productions contracts V1.2

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V1.2.0.0
Fixed memory crash (for contracts without vehicles).
Silo overfilling / endless delivery issue resolved (delivery now returns the actual quantity received).
Freeze on maps without available production fixed.
Purchase agreements (delivering product to buyer) added.
Delivery freeze: in-house/purchased productions will no longer receive contracts.
Economics adjusted (+25% if fulfilled, missing liters will be deducted upon expiry).
Log entries gone.
Production Supply Contracts adds a new type of contract to the contract menu: Instead of processing fields,
you deliver goods to the productions on your map (mills, oil mill, bakery, biogas plant, spinning mill and many more).
There are two types of contracts:
Individual contracts (marked » a one-time delivery of a specific quantity.
Recurring contracts (marked »») are a monthly payment over 24–60 months, with monthly billing and a bonus at the end of the contract.
The quantities depend on the value of the goods and what is realistically available – inexpensive bulk goods like silage,
grass, or hay in large quantities, expensive goods in correspondingly smaller quantities.
Palletized goods (e.g., eggs) are also included, either as a small single delivery or as a recurring order for several pallets per month.
Once the monthly quota is reached, the surplus is stored and credited in the following month.
The missions appear normally in the contract menu, with a map marker indicating the destination, the reward, and all the details. You can recognize them at a glance by the »- or – marker in the title.»»
Available in 13 languages.
 
Authors / Credits
Bio Farmer Many
Download modification
https://zippymods.com/ayl8aykqm1i8/FS25_ProductionSupplyContracts.zip.html
Thank you for sharing the details of the Productions contracts V1.2 update for FS25. Here's a breakdown of the key improvements and additions:

1. **Fixed Memory Crash**: Contracts without vehicles will no longer cause memory crashes, enhancing the stability of the game.

2. **Silo Overfilling Issue Resolved**: Delivery now returns the actual quantity received, preventing silo overfilling and endless deliveries.

3. **Map Freeze Issue Fixed**: Maps without available production will no longer cause freezing, ensuring smooth gameplay.

4. **Purchase Agreements**: A new feature where you deliver products to buyers is added, expanding the contract options.

5. **Delivery Freeze**: In-house and purchased productions will no longer receive contracts, streamlining the delivery process.

6. **Economic Adjustments**: Fulfilled contracts now offer a 25% bonus, while missing liters will be deducted upon contract expiry, adding a new layer of realism to the game.

7. **Production Supply Contracts**: Introduces a new type of contract where you deliver goods to various productions on your map, such as mills, oil mills, bakeries, biogas plants, and spinning mills.

8. **Two Contract types**: Individual contracts for one-time deliveries and recurring contracts for monthly payments over 24-60 months, with bonuses at the end.

9. **Variety of Goods**: Quantities depend on the value of goods, with inexpensive bulk goods requiring larger quantities and expensive goods in smaller quantities. Palletized goods like eggs are also included.

10. **Monthly Quota Management**: Surplus goods are stored and credited in the following month once the monthly quota is reached, adding a strategic element to contract fulfillment.

11. **Clear Contract Presentation**: Contracts appear in the menu with map markers indicating the destination, rewards, and details, making it easy to identify them.

12. **Multilingual Support**: The update is available in 13 languages, enhancing accessibility for players globally.

These new features and improvements enhance the contract system in FS25, providing players with more diverse and engaging gameplay opportunities.
 
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